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Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
Remote endpoints: streamable-http: https://mcp.ludo.ai/mcp
Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.
16 tools verified · Open access · No issues found
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This plugin requests these system permissions. Most are normal for its category.
Remote Plugin
No local installation needed. Your AI client connects to the remote endpoint directly.
Add this to your MCP configuration to connect:
{
"mcpServers": {
"ai-ludo-game-assets": {
"url": "https://mcp.ludo.ai/mcp"
}
}
}From the project's GitHub README.
Generate game assets using AI through the Model Context Protocol (MCP).
| Category | Capabilities |
|---|---|
| Images | Sprites, icons, screenshots, backgrounds, UI assets, textures, background removal |
| 3D Models | Convert 2D images to GLB models with PBR textures |
| Animation | Animated spritesheets from static sprites (4-64 frames), motion transfer from video or presets, spritesheet editing (re-prompt, outpaint, loop fixing) |
| Video | Generate short videos from images or reference images (1-15 seconds, varies by model), prompt-driven video editing, 2x upscaling |
| Audio | Sound effects, background music, character voices, TTS |
Sign up at ludo.ai and get your API key from app.ludo.ai.
Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"ludo": {
"url": "https://mcp.ludo.ai/mcp",
"headers": {
"Authorization": "ApiKey YOUR_API_KEY"
}
}
}
}
Add to your MCP settings in Cursor preferences:
{
"mcpServers": {
"ludo": {
"url": "https://mcp.ludo.ai/mcp",
"headers": {
"Authorization": "ApiKey YOUR_API_KEY"
}
}
}
}
createImage)Generate sprites, icons, backgrounds, UI assets, and textures from a text prompt alone (no source image needed). To match the art style of an existing image use generateWithStyle, to modify an existing image use editImage, and to cut out a subject use removeBackground.
| Parameter | Required | Description |
|---|---|---|
prompt | Yes | Detailed description of the image |
image_type | Yes | sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, side_scrolling_background, texture, horizontal_tile, tile, item-icon, portrait, card-art, splash, 3d, generic |
art_style | No | 8-Bit, 16-Bit, 32-Bit, Hi-Bit, Low Poly, Stylized 3D, Voxel Art, Flat Design, Anime/Manga, Western Cartoon, Hand-Painted, Photorealistic 3D, Cel-Shaded, etc. |
perspective | No | Side-Scroll, Top-Down, Isometric, First-Person, Third-Person, 2.5D |
aspect_ratio | No | default, ar_1_1, ar_4_3, ar_16_9, ar_9_16 |
n | No | Number of variations (1-8, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 0.5 per image
editImage)Modify an existing image using text instructions (smart editing).
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded image to edit |
prompt | Yes | Description of changes (e.g., "remove the background", "make it darker", "add clouds to the sky") |
reference_image | No | URL or base64 reference image for style/content guidance |
n | No | Number of variations (1-4, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 0.5 per image
generateWithStyle)Generate new content while maintaining the visual style of a reference image.
| Parameter | Required | Description |
|---|---|---|
style_image | Yes | URL or base64-encoded reference image for style matching |
prompt | Yes | Description of what to generate (e.g., "a warrior character", "a treasure chest") |
image_type | Yes | sprite, icon, screenshot, art, asset, sprite-vfx, ui_asset, fixed_background, texture, 3d, generic |
n | No | Number of variations (1-4, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 0.5 per image
generatePose)Generate a new pose for an existing sprite. Use this BEFORE animateSprite to get the best animation results - the starting pose should match your intended animation.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded sprite image |
pose | Yes | Target pose: Idle (Front), Idle (Back), Idle (Left Facing), Idle (Right Facing), Walk (Left), Walk (Right), Run (Left), Run (Right), Crouching, Crawling, Sitting, Attack Ready, Jump Preparation, Defending / Blocking, Flying, Sleeping, or Other (with a free-text description) |
description | No | Additional instructions to guide pose generation |
n | No | Number of variations (1-4, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Returns: url, pose, motion_prompt
Example workflow:
generatePosemotion_prompt directly in animateSprite for optimal animation resultsCredits: 0.5 per image
rotateSprite)Rotate the camera view of an existing sprite to a new angle, keeping the same character and pose. Useful for generating turnaround / directional views of a sprite.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded sprite image |
camera_rotation | Yes | Camera azimuth in degrees: 0 (front), 45 (front-right), 90 (right side), 135 (back-right), 180 (back), -135 (back-left), -90 (left side), -45 (front-left) |
camera_elevation | No | Camera tilt in degrees: 0 (eye-level), 30 (elevated), 60 (high-angle). Omit to keep the sprite's current elevation. |
n | No | Number of variations (1-4, default: 1) |
request_id | No | Client-provided ID to retrieve results later |
Returns: url, camera_rotation, camera_elevation
Credits: 0.5 per image
removeBackground)Remove the background from a single image, returning the subject isolated on a transparent background. For broader edits (not just cutting out the subject), use editImage instead.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded image |
crop | No | Trim the result to the subject's bounding box (default: false) |
creative_edit | No | Higher-quality output that may not match the input pixel-for-pixel (default: true) |
request_id | No | Client-provided ID to retrieve results later |
Returns: a single result with url (transparent PNG)
Credits: 0.5 per image
create3DModel)Convert a 2D image to a 3D GLB model with textures.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded image |
texture_type | No | pbr (default), simple, none |
texture_size | No | 1024, 2048 (default) |
target_num_faces | No | Triangle count 1,000-200,000 (default: 50,000) |
request_id | No | Client-provided ID to retrieve results later |
Returns: model_url (GLB file) + 4 snapshot images from different angles
Credits: 3 per model Processing time: 60-120 seconds
animateSprite)Create animated spritesheets from static images.
| Parameter | Required | Description |
|---|---|---|
initial_image | Yes | URL or base64 of the starting frame |
motion_prompt | Yes | Animation description (e.g., "walking cycle", "idle breathing", "attack slash") |
image_type | No | sprite, sprite-vfx, ui_asset |
frames | No | 4, 9, 16, 25, 36 (default), 49, 64 |
frame_size | No | 32, 64, 96, 128, 192, 256 (default), 384, 0 (max resolution), -1 (AI 1.5× upscale), -9 (match input frame) |
loop | No | Seamless loop (default: true) |
crop | No | Crop frames to fit content; smaller spritesheets but inconsistent frame sizes |
margin_ratio_horizontal | No | Horizontal padding around the sprite as a ratio 0.0–1.0 (only used when margin_ratio_mode is manual). Useful for animations that extend sideways, e.g. sword slashes or punches |
margin_ratio_vertical | No | Vertical padding around the sprite as a ratio 0.0–1.0 (only used when margin_ratio_mode is manual). Useful for animations that extend up or down, e.g. jumps |
margin_ratio | No | Deprecated — uniform padding on both axes, equivalent to setting both per-axis params to the same value. Cannot be combined with the per-axis params (fails with 400) |
margin_ratio_mode | No | auto (default), manual, none |
augment_prompt | No | Augment the motion prompt behind the scenes (default: true) |
model | No | blitz (default), eagle, eagle-audio, chaos. Legacy aliases: standard→blitz, new→chaos |
duration | No | Depends on model — Blitz: 1.2–4s (1.2, 1.5, 2, 2.5, 3, 3.5, 4); Eagle / Eagle with Audio: 1–4s; Chaos: 4s |
final_image | No | Ending frame for interpolation |
gif | No | Generate an animated GIF (default: false) |
individual_frames | No | Extract individual frame images (default: false) |
spritesheet_with_background | No | Also return the spritesheet with background intact, before background removal (default: false) |
request_id | No | Client-provided ID to retrieve results later |
Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, spritesheet_with_background_url, individual_frame_with_background_urls, num_frames, num_cols, num_rows
Credits: Varies by duration and model. Standard model: 1.9 credits/sec with a 4-credit minimum (e.g. ~1.2s = 4, 3s ≈ 5.7, 4s ≈ 7.6). Higher-quality models cost more per second. Processing time: 30-90 seconds
listAnimationPresets)List available animation presets for use with motion transfer. Returns preset animations, perspectives, and directions — no video URLs are exposed.
Returns:
animations — Array of presets with id, name, category, description, duration, preview_urlperspectives — Array with id, name, description (all animations support all perspectives)directions — ["N", "NE", "E", "SE", "S", "SW", "W", "NW"] (all animations support all directions)Credits: Free
transferMotion)Transfer motion from a video or animation preset onto a static sprite, producing an animated spritesheet.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64-encoded sprite image |
video | No | URL of the video to use as motion source. You can use videos from the animateSprite endpoint or provide your own. Videos up to 4 seconds will produce better results. Either video or preset_id + perspective + direction must be provided. |
preset_id | No | ID of an animation preset to use instead of a video URL. Use the animation-presets endpoint to list available presets. When using a preset, perspective and direction are required. |
direction | No | Direction for the animation preset. When using a preset, direction is required. Values: N, NE, E, SE, S, SW, W, NW |
perspective | No | Perspective ID to use with the animation preset. When using a preset, perspective is required. |
frames | No | Number of frames in the output spritesheet |
frame_size | No | Size of each frame in pixels |
loop | No | Trim animation for seamless loop |
crop | No | Crop frames to fit content |
margin_ratio_horizontal | No | Horizontal padding around the sprite (0.0–1.0). Useful for animations that extend sideways, e.g. sword slashes or punches |
margin_ratio_vertical | No | Vertical padding around the sprite (0.0–1.0). Useful for animations that extend up or down, e.g. jumps |
margin_ratio | No | Deprecated — uniform padding on both axes (0.0–1.0, default 0.15 when no margin is given). Cannot be combined with the per-axis params (fails with 400) |
margin_ratio_mode | No | manual (default), none |
gif | No | Generate an animated GIF (default: false) |
individual_frames | No | Extract individual frame images (default: false) |
spritesheet_with_background | No | Also return the spritesheet with background intact, before background removal (default: false) |
model | No | tango (default) — most powerful for demanding use cases; forge — cost-effective for simple motion, works best with presets and matching poses |
duration | No | Animation length in seconds: 1–4 (default 1.5). If the reference video is longer, it is compressed to this duration |
request_id | No | Client-provided ID to retrieve results later |
Returns: spritesheet_url, video_url, gif_url, individual_frame_urls, spritesheet_with_background_url, individual_frame_with_background_urls, num_frames, num_cols, num_rows
Credits: Varies by duration and model, 4-credit minimum. Tango: 4 credits/sec (default 1.5s = 6, up to 16 at 4s); Forge: 2 credits/sec (1.5s = 4, up to 8 at 4s)
editSpritesheet)Edit a spritesheet you previously generated: re-prompt its animation, outpaint beyond the frame, or repair a bad loop. Pass back the spritesheet_url you received from animateSprite, transferMotion, or an earlier edit — it must be a spritesheet you generated in the last 7 days (external URLs are not accepted).
| Parameter | Required | Description |
|---|---|---|
spritesheet_url | Yes | URL of a spritesheet you generated in the last 7 days |
edit_mode | No | prompt (default) — re-prompt the animation; outpaint — extend beyond the frame; fix_loop — repair a bad loop |
prompt | No | Edit instruction. Required for prompt mode, optional for outpaint, not accepted for fix_loop |
images | No | Up to 5 reference images (URL or base64) to guide the edit |
duration | No | Output length in seconds: 1–4. Defaults to the source spritesheet's duration |
model | No | forge (default) |
crop | No | Crop frames to fit content |
loop | No | Trim animation for seamless loop (default: true) |
frames | No | Frames in the output spritesheet: 4, 9, 16, 25, 36, 49, 64. Defaults to the source's frame count |
frame_size | No | Frame size in pixels: 32–384, or 0 for max resolution. Defaults to the source's frame size |
gif | No | Generate an animated GIF (default: false) |
individual_frames | No | Extract individual frame images (default: false) |
spritesheet_with_background | No | Also return the spritesheet with background intact (default: false) |
request_id | No | Client-provided ID to retrieve results later |
Returns: same shape as animateSprite (spritesheet_url, video_url, gif_url, num_frames, num_cols, num_rows, ...)
Credits: Varies by duration: 2 credits/sec with a 4-credit minimum (3s = 6, 4s = 8)
createVideo)Generate short videos from images.
| Parameter | Required | Description |
|---|---|---|
image | Yes | URL or base64 starting frame |
prompt | Yes | Motion description (e.g., "camera zooms in", "character walks forward") |
duration | No | Depends on model (defaults to the model's shortest) — Blitz: 2–12s; Eagle / Eagle with Audio: 1–15s; Chaos: 4–12s |
model | No | blitz (default), eagle, eagle-audio, chaos. Legacy aliases: standard→blitz, new→chaos |
final_image | No | Ending frame for interpolation |
request_id | No | Client-provided ID to retrieve results later |
Credits: Varies by duration and model. Standard model: 1 credit/sec (3s = 3, 5s = 5, 8s = 8, 10s = 10). Higher-quality models cost more per second.
createVideoFromReferences)Generate a video from 1-5 reference images and a text prompt. Unlike createVideo, which animates a single source image, this composes a new scene that borrows characters, objects, and style from the references.
| Parameter | Required | Description |
|---|---|---|
prompt | Yes | Text description of the video to generate |
images | Yes | 1 to 5 reference images (URL or base64) |
duration | No | Video length in seconds: 1–15 (default 5) |
model | No | eagle (default), eagle-audio (adds a generated audio track) |
aspect_ratio | No | default (model chooses), ar_1_1, ar_16_9, ar_9_16, ar_4_3, ar_3_4, ar_21_9 |
request_id | No | Client-provided ID to retrieve results later |
Returns: url, duration, has_audio
Credits: Varies by duration and model. Eagle: 1.5 credits/sec (5s = 7.5); Eagle with Audio: 2 credits/sec (5s = 10)
editVideo)Edit a video you previously generated with a text prompt and optional reference images (video-to-video). Pass back the url you received from createVideo, createVideoFromReferences, or an earlier edit — it must be a video you generated in the last 7 days (external URLs are not accepted).
| Parameter | Required | Description |
|---|---|---|
video | Yes | URL of a video you generated in the last 7 days |
prompt | Yes | Edit instruction describing the desired change |
images | No | Up to 5 reference images (URL or base64) to guide the edit |
duration | No | Output length in seconds: 1–15. Defaults to the source video's duration |
model | No | eagle (default) |
request_id | No | Client-provided ID to retrieve results later |
Returns: url, duration, has_audio
Credits: Varies by duration: 2 credits/sec (5s = 10)
upscaleVideo)Upscale a video you previously generated to twice its resolution (2x). Pass back the url you received from createVideo, createVideoFromReferences, or editVideo — it must be a video you generated in the last 7 days (external URLs are not accepted). Only videos below 960x960 pixels can be upscaled; larger sources are rejected.
| Parameter | Required | Description |
|---|---|---|
video | Yes | URL of a video you generated in the last 7 days, below 960x960 pixels |
request_id | No | Client-provided ID to retrieve results later |
Returns: url, duration, has_audio
Credits: Flat rate by duration, independent of model: 0.2 credits/sec (5s = 1)
createSoundEffect)Generate game sound effects from text descriptions.
| Parameter | Required | Description |
|---|---|---|
description | Yes | Sound description (e.g., "laser gun firing", "footsteps on gravel", "coin pickup") |
duration | No | 0-10 seconds (0 = automatic) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 2 per sound
createAmbiance)Generate ambient soundscapes and background atmospheres from text descriptions.
| Parameter | Required | Description |
|---|---|---|
description | Yes | Ambiance description (e.g., "windy forest at dusk", "busy medieval market", "spaceship engine hum") |
duration | No | Duration in seconds (0 = automatic, based on the description) |
augment_prompt | No | Augment the prompt behind the scenes (default: true) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 2 per generation
createMusic)Generate background music and themes.
| Parameter | Required | Description |
|---|---|---|
description | Yes | Music description (e.g., "epic orchestral battle theme", "calm piano melody", "8-bit chiptune") |
lyrics | No | Optional lyrics for vocal tracks |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3 per track
createAudioTransform)Remix or transform an existing audio sample using a text prompt.
| Parameter | Required | Description |
|---|---|---|
sample | Yes | URL or base64-encoded source audio sample to remix (15MB max) |
prompt | Yes | Description guiding the remix (e.g., "make it sound like an 80s synthwave track") |
duration | No | Duration in seconds: 0 (automatic, matches the source) or 10–180 in steps of 10 |
modification_strength | No | How strongly the source is modified (0 = close to original) |
augment_prompt | No | Augment the prompt behind the scenes (default: true) |
request_id | No | Client-provided ID to retrieve results later |
Credits: 3 per generation
createVoice)Generate unique character voices.
| Parameter | Required | Description |
|---|---|---|
voice_description | Yes | Character description (e.g., "gruff old warrior", "cheerful young girl") |
text | Yes | Text to speak (max 200 characters) |
type | No | human (default) or non-human |
request_id | No | Client-provided ID to retrieve results later |
Credits: 1 per voice
createSpeech)Clone a voice from an audio sample.
| Parameter | Required | Description |
|---|---|---|
text | Yes | Text to speak (max 1000 characters) |
sample | Yes | URL or base64 audio sample for voice cloning |
request_id | No | Client-provided ID to retrieve results later |
Credits: 1 per generation
createSpeechPreset)Use preset voices for text-to-speech.
| Parameter | Required | Description |
|---|---|---|
text | Yes | Text to speak (max 1000 characters) |
voice_preset_id | Yes | Serious woman, Wise woman, Calm woman, Patient man, Determined man, Deep voice man, Teen boy, Sweet girl, etc. |
emotion | No | Default, Happy, Sad, Angry, Fearful, Surprised, Neutral |
language | No | auto, English, Spanish, French, German, Japanese, Korean, etc. |
request_id | No | Client-provided ID to retrieve results later |
Credits: 1 per generation
getImageResults)Retrieve your recent API-generated images.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of image objects with url, request_id, created_at
Credits: Free
getSpriteResults)Retrieve your recent API-generated spritesheets.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of spritesheet objects with request_id, created_at
Credits: Free
getVideoResults)Retrieve your recent API-generated videos.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of video objects with url, request_id, created_at
Credits: Free
getAudioResults)Retrieve your recent API-generated audio.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of audio objects with request_id, created_at
Credits: Free
get3DModelResults)Retrieve your recent API-generated 3D models.
| Parameter | Required | Description |
|---|---|---|
request_id | No | Filter to a specific request |
Returns: Array of 3D asset objects with request_id, created_at
Credits: Free
Every generation tool is synchronous: the call blocks until the asset is ready and returns the result (with its URLs) directly in the response. There is no separate polling step, and dropping the connection before the call returns cancels the request. Long-running operations such as 3D models and animations can take 30–120 seconds, so allow a generous client-side timeout.
Every generation tool also accepts an optional request_id. This does not make the call asynchronous — it tags the result so you can fetch it again afterwards from the matching results endpoint (for example from a different session, or to list everything tied to one request). The result is persisted only after the synchronous call has completed successfully.
# Generate a sprite animation — this call blocks and returns the spritesheet directly
animateSprite with request_id="my-anim-001", initial_image="url", motion_prompt="walking"
# Later, re-fetch that same result (e.g. in another session) by its request_id
getSpriteResults with request_id="my-anim-001"
Results are available for 7 days, and each results endpoint is free and returns up to 100 recent API-generated assets.
All generated asset URLs (images, spritesheets, videos, audio, 3D models) point to Google Cloud Storage links that expire after 7 days. Any asset that needs to outlive that window — especially assets destined for production use — must be downloaded and saved locally (or re-uploaded to permanent storage) right away. Never store the returned URLs as permanent references.
The server also announces this to MCP clients via its instructions field during the initialize handshake, so models connected through clients that surface server instructions will be reminded automatically.
Create a pixel art knight character with sword and shield, side view, 16-bit style
Generate an isometric treasure chest icon for a mobile RPG
Create a low-poly stylized tree for a casual mobile game
Animate this character with a smooth walking cycle, 16 frames
Create an idle breathing animation for this character sprite
Animate this fire sprite as a looping VFX effect
Create a satisfying coin pickup sound effect for a platformer
Generate an epic orchestral boss battle theme, intense and dramatic
Create a voice for a wise old wizard saying "The journey begins now"
Full API documentation with all parameters and response formats: api.ludo.ai/api-documentation
Proprietary - See ludo.ai/terms for terms of service.
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