Server data from the Official MCP Registry
Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.
Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.
Remote endpoints: streamable-http: https://framebench.app/mcp
Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry. 1 finding(s) downgraded by scanner intelligence.
3 tools verified · Open access · 1 issue found
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Remote Plugin
No local installation needed. Your AI client connects to the remote endpoint directly.
Add this to your MCP configuration to connect:
{
"mcpServers": {
"app-framebench-framebench": {
"url": "https://framebench.app/mcp"
}
}
}From the project's GitHub README.
Ask whether a machine can run a game, and get a number back.
framebench answers "can this PC or Mac run this game" with an estimated fps range for any GPU or Apple Silicon chip across the most played games on Steam, plus which component limits you and the settings that raise it. Every response carries a citable URL.
https://framebench.app/mcp (Streamable HTTP) — no key, no accountapp.framebench/framebenchMost clients can point straight at the hosted endpoint:
{
"mcpServers": {
"framebench": { "url": "https://framebench.app/mcp" }
}
}
For clients that only support local (stdio) servers, this repo is a dependency-free bridge:
{
"mcpServers": {
"framebench": { "command": "npx", "args": ["-y", "framebench-mcp"] }
}
}
Or with Docker:
docker build -t framebench-mcp . && docker run --rm -i framebench-mcp
check_gameCan this rig run this game? Returns an fps range (never a single number or a fake percentage), the limiting component, levers that change the outcome, a confidence label, and a canonical URL.
| Argument | Required | Notes |
|---|---|---|
game | yes | Name or slug, e.g. "Cyberpunk 2077" |
gpu | one of | Name or slug, e.g. "RTX 3060", "rtx-4060-laptop" |
apple_chip | one of | e.g. "M2 Pro" |
cpu | no | Adds a CPU-limit check |
ram_gb | no | Flags a shortfall against requirements |
resolution | no | 1080p (default), 1440p, 4k |
// → check_game { "game": "Elden Ring", "gpu": "RTX 3060" }
{
"game": "ELDEN RING",
"resolution": "1080p",
"fps_range": { "low": 60, "high": 90 },
"limiter": "gpu",
"confidence": "modeled",
"summary": "ELDEN RING on a GeForce RTX 3060 at 1080p, high settings: expect roughly 60–90 fps (GPU-limited).",
"url": "https://framebench.app/game/elden-ring/rtx-3060/"
}
compareTwo GPUs, two CPUs, or a GPU against an Apple chip, on one performance index, with spec facts.
recommend_upgradeGiven a rig and a target (game, resolution, fps), the smallest upgrades that clear it, ranked.
Estimates are modelled, not measured, and the site says so. Ranges come from a curated performance index (desktop RTX 3060 = 100) scaled against each game's official Steam requirements, and widen as confidence drops. Hard rules: laptop GPUs are separate parts with their own TGP bands rather than aliases of desktop cards; Windows-only games on Apple Silicon get an explicit translation-layer estimate instead of a silently copied PC number; VRAM and unified-memory cliffs override the model.
Full methodology, including the assumptions and where they break down: https://framebench.app/methodology/
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