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Esports props, odds, live scores, and player stats across 8 titles for agents.
About
Esports props, odds, live scores, and player stats across 8 titles for agents.
Security Report
This MCP server is well-structured with appropriate authentication requirements and reasonable permission scope for an esports data API client. The codebase uses proper credential handling via environment variables and local storage, with no hardcoded secrets or malicious patterns detected. Minor code quality concerns around broad exception handling and input validation do not materially impact security. Supply chain analysis found 5 known vulnerabilities in dependencies (0 critical, 5 high severity). Package verification found 1 issue.
7 files analyzed · 10 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
Permissions Required
This plugin requests these system permissions. Most are normal for its category.
What You'll Need
Set these up before or after installing:
Environment variable: KASHROCK_API_KEY
How to Install
Add this to your MCP configuration file:
{
"mcpServers": {
"com-kashrock-kashrock-mcp": {
"env": {
"KASHROCK_API_KEY": "your-kashrock-api-key-here"
},
"args": [
"kashrock-mcp"
],
"command": "uvx"
}
}
}Documentation
View on GitHubFrom the project's GitHub README.
kashrock-mcp
Full tier-scoped KashRock esports MCP for Cursor, Claude, and other agents.
Install (effortless)
{
"mcpServers": {
"kashrock": {
"command": "uvx",
"args": ["kashrock-mcp"]
}
}
}
Then say log in to KashRock. Google opens; the agent gets your billed plan.
Requires uv. Optional: KASHROCK_API_KEY skips login.
Local (this repo)
cd mcp && uv sync
Cursor ~/.cursor/mcp.json:
{
"mcpServers": {
"kashrock": {
"command": "uv",
"args": ["run", "--directory", "/ABS/PATH/TO/kashrock/mcp", "kashrock-mcp"],
"env": { "KASHROCK_API_KEY": "kr_…" }
}
}
}
What agents can do
- Board: DFS props (
get_props), DFS+sportsbook player props (get_player_props), media (get_media), player snapshot (get_player_snapshot), consensus lines including DFS Teams (get_lines/get_best_lines), gaps (get_gaps) - Players / research / rankings / streams / H2H
- Builder+: matches, live in-game (
get_live_boxscore/get_live_games/get_live_frame/get_live_odds/get_live_odds_history), live WebSocket (get_live_ws→WS /v6/esports/live/ws), gamelogs, finished vault boxscores (get_boxscore), results, history tape, closing mainlines (get_lines_history) - Match intel:
get_match_prep(CS2, R6, COD, Valorant & Apex team stats, mode/map winrates, map pool/biases, key player matchups, betting insights),get_player_board(CS2 weapons / Valorant agents),get_tournament_maps— pass KashRock slug/kr_match_idonly - Public ids: lists and boxscores emit
kr_match_id,kr_tm_*teams,kr_pl_*players. Lineup includesSTARTERandSUB. Never pass foreign numerics.
Live KDA path: get_live_boxscore("cs2") → pick game_id → get_live_boxscore("cs2", game_id). Sport boards: CS2 money/bomb, LoL gold/towers, Dota gold/roshan when visible, Deadlock gold/CS/level on tournament games. Do not use get_boxscore for mid-map stats (that is finished-match vault + lineup + model fields).
Live WebSocket (Builder+): call get_live_ws for the wss://…/v6/esports/live/ws URL + subscribe ops. Auth with your API key (?api_key= / Bearer / x-api-key). After hello, send {"op":"subscribe","sport":"cs2","game_id":"<id>|*" }. Pushes: snapshot, games_list, frame, boxscore, meta, event, odds. WS traffic does not count against HTTP req/min. MCP returns the contract only — your app holds the socket.
Call whoami, list_capabilities, or suggest_build first. Stacks are not exposed.
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