Server data from the Official MCP Registry
AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.
About
AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.
Remote endpoints: streamable-http: https://api.sprixen.com/v1/mcp
Security Report
Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.
Endpoint verified · Requires authentication · 1 issue found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
Permissions Required
This plugin requests these system permissions. Most are normal for its category.
How to Connect
Remote Plugin
No local installation needed. Your AI client connects to the remote endpoint directly.
Add this to your MCP configuration to connect:
{
"mcpServers": {
"com-sprixen-sprixen": {
"url": "https://api.sprixen.com/v1/mcp"
}
}
}Documentation
View on GitHubFrom the project's GitHub README.
Sprixen MCP server
Sprixen is an AI game asset generator with a native Model Context Protocol server. Agents in Claude Code, Cursor, Codex, Windsurf, VS Code, Claude Desktop and Gemini CLI can create a style-locked project, generate character sprites, animate them, generate tiles, maps, music and VTT effects, and export an engine-ready package for Godot, Phaser, Unity, GameMaker or RPG Maker MZ.
- Endpoint:
https://api.sprixen.com/v1/mcp(Streamable HTTP) - Auth:
Authorization: Bearer spx_live_...(create a key at https://sprixen.com/settings/api, 6 free credits at signup) - Setup for every client: https://sprixen.com/docs/mcp
- Full API reference: https://sprixen.com/docs and https://sprixen.com/llms-full.txt
- Registry entry:
com.sprixen/sprixenin the official MCP Registry (server.jsonin this repo)
Quick start
Claude Code:
claude mcp add --transport http sprixen https://api.sprixen.com/v1/mcp \
--header "Authorization: Bearer spx_live_YOUR_KEY"
Cursor (.cursor/mcp.json):
{
"mcpServers": {
"sprixen": {
"url": "https://api.sprixen.com/v1/mcp",
"headers": { "Authorization": "Bearer spx_live_YOUR_KEY" }
}
}
}
Codex CLI (~/.codex/config.toml):
[mcp_servers.sprixen]
url = "https://api.sprixen.com/v1/mcp"
[mcp_servers.sprixen.http_headers]
Authorization = "Bearer spx_live_YOUR_KEY"
Teach your agent
The skills/sprixen/SKILL.md file is a Claude Code skill with the full workflow (check credits, one project per game for style lock, generate a character, generate animations one at a time and poll, export with export_character_package). agents/AGENTS.md is the same guidance for Codex and generic agents; agents/sprixen.mdc is a Cursor rule.
mkdir -p ~/.claude/skills/sprixen && curl -fsSL https://sprixen.com/skills/sprixen/SKILL.md -o ~/.claude/skills/sprixen/SKILL.md
Tools
47 tools: get_credits, list_projects, generate_sprite, get_generation, list_sprites, generate_animation, list_sprite_animations, export_character_package, generate_tile, list_tile_packs, create_map / list_maps / export_map, generate_music, 3D model and animation tools, VFX tools, AI Game Builder and Mod Builder tools, plus list_api_operations / describe_api_operation / call_api to reach every product endpoint (167 operations) with the same validation, ownership and credit rules as the app.
Credits: sprite 2, animation 4 (premium 8), tile 1, music 3, 3D model 5, character package export free. Pro is $10/month for 200 generations.
Errors are actionable
Every error body carries a stable code and a hint with the next step, for example:
{
"statusCode": 402,
"code": "INSUFFICIENT_CREDITS",
"message": "Insufficient credits: this generation costs 2 and you have 0.",
"hint": { "action": "upgrade", "url": "https://sprixen.com/settings/billing" }
}
License
The files in this repository are MIT licensed. The Sprixen service itself is governed by https://sprixen.com/terms.
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