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Omnidebuglink MCP Server

Developer ToolsLow Risk10.0MCP RegistryRemote
Free

Server data from the Official MCP Registry

remote debug iOS/Android/Unity/Godot/Flutter/RN/Web on real-device.ui-tree/screenshots/taps,tests.

About

remote debug iOS/Android/Unity/Godot/Flutter/RN/Web on real-device.ui-tree/screenshots/taps,tests.

Remote endpoints: streamable-http: https://api.omnidebuglink.dev/mcp

Security Report

10.0
Low Risk10.0Low Risk

Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.

Endpoint verified · Requires authentication · 1 issue found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

HTTP Network Access

Connects to external APIs or services over the internet.

How to Connect

Remote Plugin

No local installation needed. Your AI client connects to the remote endpoint directly.

Add this to your MCP configuration to connect:

{
  "mcpServers": {
    "dev-omnidebuglink-omnidebuglink": {
      "url": "https://api.omnidebuglink.dev/mcp"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

OmniDebugLink

Remote debugging and automated testing on real devices — from anywhere.

Add a small client SDK to your app, connect it with a device token, and any AI coding tool (Claude Code, Cursor, Codex, Gemini CLI, …) can inspect and drive the running app over Model Context Protocol: dump the UI tree, take screenshots, tap, swipe, type, read logs, measure performance — no USB cable, no shared network, no emulator.

Your App ──wss──> OmniDebugLink relay ──MCP──> AI coding tool
  • One outbound WebSocket from the device — works across networks, behind NAT, on real hardware.
  • The AI side sees plain MCP tools: list_devicesrun_task / device_status / list_tasks
  • One token pair = one device seat. Tokens are per-device; never embed one in a release build — release use goes through the conditional pattern.

Client SDKs

PlatformInstallRepo
UnityPackage Manager → add from git URLomnidebuglink_unity
AndroidJitPack: com.github.omnidebuglink:omnidebuglink_android:<tag>omnidebuglink_android
Flutterpubspec git dependency (ref: tag)omnidebuglink_flutter
iOS / macOSSwift Package (iOS 15+ / macOS 12+)omnidebuglink_apple_swift
React Nativenpm i omnidebuglink/omnidebuglink_react_native#<tag>omnidebuglink_react_native
Godotcopy the addons/omni_debug_link/ folder (Godot ≥ 4.2)omnidebuglink_godot
WebCDN build via jsDelivr (@<tag>)omnidebuglink_web

Each SDK repo has the full install steps and task tables for its platform. Pin a version tag (#vX.Y.Z / ref: / @vX.Y.Z) in production hosts.

Quickstart

  1. Create a device token pair at the console (free during the public beta).

  2. Connect your app: add the SDK for your platform and start it with the token — freely in debug builds; in release builds only via the conditional pattern (runtime-issued token, never embedded).

  3. Add the MCP server to your AI tool (OAuth login in the browser):

    claude mcp add --transport http odl https://api.omnidebuglink.dev/mcp
    

    Works with any MCP client: Cursor, Codex CLI, Gemini CLI, …

  4. Ask the AI to list_devices and start driving the device.

Integrating an SDK into your app

sdk-integration.md is written to be handed to your AI coding tool verbatim — per-platform install and connect snippets, the rules that must not be broken, and a verification checklist. Ask the agent to read it and wire the SDK in.

Building a client for another platform?

Any platform with a WebSocket client can join — the wire protocol is a single JSON frame format:

Third-Party Client Development Guide — protocol spec, a portable reference implementation, known pitfalls, and a pre-deployment verification checklist. AI coding agents can implement a compliant client from this guide alone, without reading any SDK source.

Links

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