Game-dev sprite tools: pack, split, trim, and animate PNG/GIF sprites via AI.
About
Spritesheet Forge is a remote MCP server for game developers and pixel artists. It wraps two Cloud Run image-processing APIs to let AI agents (Claude, etc.) manipulate sprites through natural language — no local tools required.
Supported workflows: - **GIF → Spritesheet**: Extract all frames from an animated GIF and pack them into a grid PNG, with optional background removal. - **GIF → Frames ZIP**: Explode a GIF into individual PNG frames in a ZIP archive. - **PNG frames → Animation**: Reassemble PNG frames into an animated GIF or WebP. - **Spritesheet → Animation**: Slice a packed spritesheet back into frames and re-animate it. - **PNG → Spritesheet**: Merge multiple PNG files into one sheet (grid, horizontal, vertical, or bin-packed) with optional TexturePacker-compatible JSON atlas. - **Split Spritesheet**: Slice any spritesheet by grid or fixed cell size; export frames as ZIP and/or atlas JSON (json_array, json_hash, CSS). - **Trim PNG**: Batch-remove transparent edges from one or more PNGs.
Authentication is handled via GitHub OAuth 2.1 + PKCE — users log in with their GitHub account through any MCP-compatible client (Claude Desktop, Claude Code) with no manual token setup.
Security Report
Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.
8 tools verified · Open access · No issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
Permissions Required
This plugin requests these system permissions. Most are normal for its category.
How to Connect
Remote Plugin
No local installation needed. Your AI client connects to the remote endpoint directly.
Add this to your MCP configuration to connect:
{
"mcpServers": {
"game-dev-spritesheet-forge": {
"url": "https://mcp.clawstudiouo.com/mcp"
}
}
}Getting Started
Once installed, try these example prompts and explore these capabilities:
- 1"Convert this GIF to a spritesheet PNG with 4 columns"
- 2"Extract all frames from my animation as individual PNGs in a ZIP"
- 3"Pack these PNG frames into an animated GIF at 80ms per frame"
- 4"Slice this spritesheet — it has 6 columns and 4 rows"
- 5"Merge these sprites into a packed spritesheet and give me the atlas JSON"
- 6"Trim the transparent edges from all these PNG files"
- 7Tool: gif_to_spritesheet — Convert an animated GIF to a spritesheet PNG grid
- 8Tool: gif_to_frames — Extract GIF frames as individual PNGs in a ZIP
- 9Tool: frames_to_animation — Assemble PNG files into an animated GIF or WebP
- 10Tool: spritesheet_to_animation — Slice a spritesheet and re-animate it
- 11Tool: png_to_spritesheet — Pack multiple PNGs into a spritesheet with optional atlas metadata
- 12Tool: split_spritesheet — Slice a spritesheet into frames and/or export atlas JSON
- 13Tool: trim_png — Crop transparent edges from one or more PNG files
- 14Tool: server_info — Get upload URL, TTL, and file encoding rules (call before large-file workflows)
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