Game-dev sprite tools: pack, split, trim, and animate PNG/GIF sprites via AI.
Spritesheet Forge is a remote MCP server for game developers and pixel artists. It wraps two Cloud Run image-processing APIs to let AI agents (Claude, etc.) manipulate sprites through natural language — no local tools required.
Supported workflows: - **GIF → Spritesheet**: Extract all frames from an animated GIF and pack them into a grid PNG, with optional background removal. - **GIF → Frames ZIP**: Explode a GIF into individual PNG frames in a ZIP archive. - **PNG frames → Animation**: Reassemble PNG frames into an animated GIF or WebP. - **Spritesheet → Animation**: Slice a packed spritesheet back into frames and re-animate it. - **PNG → Spritesheet**: Merge multiple PNG files into one sheet (grid, horizontal, vertical, or bin-packed) with optional TexturePacker-compatible JSON atlas. - **Split Spritesheet**: Slice any spritesheet by grid or fixed cell size; export frames as ZIP and/or atlas JSON (json_array, json_hash, CSS). - **Trim PNG**: Batch-remove transparent edges from one or more PNGs.
Authentication is handled via GitHub OAuth 2.1 + PKCE — users log in with their GitHub account through any MCP-compatible client (Claude Desktop, Claude Code) with no manual token setup.
Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.
8 tools verified · Open access · No issues found
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Remote Plugin
No local installation needed. Your AI client connects to the remote endpoint directly.
Add this to your MCP configuration to connect:
{
"mcpServers": {
"game-dev-spritesheet-forge": {
"url": "https://mcp.clawstudiouo.com/mcp"
}
}
}Once installed, try these example prompts and explore these capabilities:
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