Game-dev sprite tools: pack, split, trim, and animate PNG/GIF sprites via AI.
Spritesheet Forge is a remote MCP server for game developers and pixel artists. It wraps two Cloud Run image-processing APIs to let AI agents (Claude, etc.) manipulate sprites through natural language — no local tools required.
Supported workflows: - **GIF → Spritesheet**: Extract all frames from an animated GIF and pack them into a grid PNG, with optional background removal. - **GIF → Frames ZIP**: Explode a GIF into individual PNG frames in a ZIP archive. - **PNG frames → Animation**: Reassemble PNG frames into an animated GIF or WebP. - **Spritesheet → Animation**: Slice a packed spritesheet back into frames and re-animate it. - **PNG → Spritesheet**: Merge multiple PNG files into one sheet (grid, horizontal, vertical, or bin-packed) with optional TexturePacker-compatible JSON atlas. - **Split Spritesheet**: Slice any spritesheet by grid or fixed cell size; export frames as ZIP and/or atlas JSON (json_array, json_hash, CSS). - **Trim PNG**: Batch-remove transparent edges from one or more PNGs.
Authentication is handled via GitHub OAuth 2.1 + PKCE — users log in with their GitHub account through any MCP-compatible client (Claude Desktop, Claude Code) with no manual token setup.
Valid MCP server (1 strong, 1 medium validity signals). No known CVEs in dependencies. Imported from the Official MCP Registry.
8 tools verified · Open access · No issues found
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This plugin requests these system permissions. Most are normal for its category.
Remote Plugin
No local installation needed. Your AI client connects to the remote endpoint directly.
Add this to your MCP configuration to connect:
{
"mcpServers": {
"game-dev-spritesheet-forge": {
"url": "https://mcp.clawstudiouo.com/mcp"
}
}
}Once installed, try these example prompts and explore these capabilities:
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