Server data from the Official MCP Registry
Tiny sphere-physics engine for three.js games: spawn, step, raycast, InstancedMesh-ready positions
About
Tiny sphere-physics engine for three.js games: spawn, step, raycast, InstancedMesh-ready positions
Security Report
Flit is a well-engineered physics engine MCP server with clean architecture and proper input validation. The codebase demonstrates solid security practices: no hardcoded credentials, safe use of external libraries, and appropriate permission scoping. Minor code quality observations around error handling and logging do not materially impact security. Supply chain analysis found 1 known vulnerability in dependencies (1 critical, 0 high severity). Package verification found 1 issue.
7 files analyzed · 6 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
Permissions Required
This plugin requests these system permissions. Most are normal for its category.
How to Install
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-brashler-flit": {
"args": [
"-y",
"flit-physics"
],
"command": "npx"
}
}
}Documentation
View on GitHubFrom the project's GitHub README.
Flit
Flit is a tiny little physics engine for 3js. It doesn't do much yet! but I believe!
Spheres, collisions, raycasts, gravity, and a spatial-hash broadphase — nothing more, on purpose.
All simulation state lives in flat Float32Arrays (structure-of-arrays), so
the CPU path doubles as the reference implementation for a future WebGPU
compute backend: same buffers, same kernels, no re-architecting.
What's in the box
World— point-sphere particles, semi-implicit Euler integration, impulse + positional-correction contact solver, infinite ground plane.SpatialHash— uniform grid broadphase keyed by Morton (Z-order) cell codes. This is the Euclidean cousin in the LSH family: MinHash buckets documents by Jaccard similarity; this buckets positions so nearby points collide in the same bucket. Morton keys are bijective (no hash-collision pair bloat), invertible (no side table), and locality-ordered for a future sorted-array GPU backend.- Distance & bit utilities — squared Euclidean/L1/Minkowski/L∞/Hellinger/
chi-square/KL distances (ported from FLANN), Morton (Z-order) keys,
float bit-flips for radix sorting, octagonal approximate distance.
See
THIRD_PARTY_NOTICES.mdfor provenance and licenses.
For agents
Building a little three.js game or demo? Two ways in:
- Skill:
skills/flit/SKILL.md— copy theskills/flit/directory into your agent's skills path (e.g..claude/skills/,~/.code_puppy/skills/). It carries the 30-second integration recipe, the MCP option, measured performance envelope, and contributor rules. - MCP server (no code needed):
npm run mcp, or point your client at it:
{
"mcpServers": {
"flit": {
"command": "npx",
"args": ["vite-node", "mcp/server.ts"],
"cwd": "<path-to-this-repo>"
}
}
}
Tools: flit_info, flit_reset, flit_spawn (rain/explosion/grid/fountain
presets), flit_add_particles, flit_step, flit_state — the last two
return flat xyz positions shaped for InstancedMesh syncing.
Usage
npm i flit-physics
import { World } from 'flit-physics';
const world = new World({ restitution: 0.4 }); // gravity and a floor at y=0 included
const ball = world.addParticle({ position: [0, 10, 0], radius: 0.5, mass: 1 });
// fixed timestep, e.g. from your rAF loop
world.step(1 / 60);
// sync to three.js: positions is a live Float32Array, 3 floats per particle
mesh.position.set(
world.positions[ball * 3],
world.positions[ball * 3 + 1],
world.positions[ball * 3 + 2],
);
Develop
npm install
npm test # vitest
npm run build # tsc -> dist/
npm run bench # broadphase + full-step micro-benchmarks
npm run demo # three.js demo scene (vite dev server)
Benchmarks
Deterministic seeds; numbers from a local dev machine, recorded at commit time (see commit messages for the full series, including rejected designs).
bench/broadphase.bench.ts— broadphase only, N=4096: xor-hash 3.4–3.7 ms (444 pairs, ~90% collision bloat) → Morton keys with ordered probing 3.5–3.7 ms (234 pairs, exact).bench/world.bench.ts— fullWorld.step, N=1024: xor-hash 0.85 ms/step → Morton ordered-probing 0.83 ms/step → 0.93 ms/step with the sequential-impulse velocity solver (4 iterations + LUT friction). Exact keys, real contacts, +11%.bench/scaling.bench.ts— two regimes, and one important caveat. Fixed box (density rises): pairs scale ~N² from crowding physics. Scaled box (constant spawn density): flat O(N) ≈ 1.2 ms per 1000 through N=8000 — but only while bodies are scattered. The caveat: with gravity on, everything rains into a dense floor pile over ~2-4s (WARMUP=240to reproduce), and steady-state piles are contact-solver dominated: ~4.3 ms per 1000 at N=8000 (87k contacts x 4 iterations), putting the 60fps pile budget near 3k bodies. The known fix for piles is island sleeping / agglomeration — parked.bench/morton-libs.bench.ts— codec bake-off vs npm libs (npm run bench:libs): ours 3.8 ns/encode, fast-morton MB 26.1, fast-morton LUT 43.8, @thi.ng/morton 539.9. In-house wins; the libs stay as devDependencies purely so the bake-off stays runnable.- Rejected on measurement (see commits): 63-bit BigInt keys (13× alloc regression); sorted-array + binary-search broadphase (1.4× slower than Map probing in JS — negative result recorded).
Roadmap
Morton-ordered broadphase cells— done, measured, shippedthree.js demo scene—npm run demo, 220 balls in a box- Open issue: settled-pile solver cost — see
docs/issues/001-settled-pile-performance.md(self-contained brief with repro, evidence, and definition of done; suitable for an agent or human to pick up) - WebGPU compute backend once the CPU reference settles
License
MIT — see LICENSE. Third-party portions and their licenses are listed in
THIRD_PARTY_NOTICES.md.
Reviews
No reviews yet
Be the first to review this server!
More Developer Tools MCP Servers
Paperclip
Freeby Paperclipai · Developer Tools
Trending hip-hop artist momentum scores across four cultural dimensions.
Git
Freeby Modelcontextprotocol · Developer Tools
Read, search, and manipulate Git repositories programmatically
Toleno
Freeby Toleno · Developer Tools
Toleno Network MCP Server — Manage your Toleno mining account with Claude AI using natural language.
mcp-creator-python
Freeby mcp-marketplace · Developer Tools
Create, build, and publish Python MCP servers to PyPI — conversationally.
MCP Marketplace
Freeby mcp-marketplace · Developer Tools
Search and install MCP servers from inside your AI client.
MarkItDown
Freeby Microsoft · Content & Media
Convert files (PDF, Word, Excel, images, audio) to Markdown for LLM consumption
