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Vector motion editor MCP: 26 typed tools to observe, validate and edit documents, then export code.
About
Vector motion editor MCP: 26 typed tools to observe, validate and edit documents, then export code.
Security Report
This is a well-structured vector motion editor MCP server with proper architecture and minimal security concerns. The codebase demonstrates good separation of concerns, uses TypeScript for type safety, and follows secure development patterns. The MCP implementation exposes tools for document manipulation without evidence of authentication bypass, data exfiltration, or unsafe code execution patterns. Minor code quality observations exist around error handling and input validation in some areas, but these are consistent with typical editor codebases and do not introduce significant risk. Supply chain analysis found 1 known vulnerability in dependencies (0 critical, 1 high severity).
4 files analyzed · 4 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
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This plugin requests these system permissions. Most are normal for its category.
How to Install
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-chibataku0815-vecmo": {
"args": [
"-y",
"vecmo"
],
"command": "npx"
}
}
}Documentation
View on GitHubFrom the project's GitHub README.
Vecmo
A browser vector-motion editor that exports dependency-free runtime code.
- Export motion as code, not video: a self-contained JS runtime with typed
.d.ts, not a rendered clip. - Agent-native: a typed scene/motion document,
vmactlfor headless/live command work, and 26 MCP tools let an agent read and edit a project. - GPU Look Graph effects (grain, halftone, riso, CRT, VHS, lens) export to a
.dctlfile for DaVinci Resolve Studio 18+.

Quick start
bun install && bun run dev
/ opens the editor. It runs entirely in the browser: local-first, and nothing in this build talks to a server.
Checks: bun run check. Build: bun run build. No test suite ships in this repo (see CONTRIBUTING.md).
Try it
bun run dev, then open/?ref=hello-motion.- Export → Motion / Code → EMBED ("Motion Artifact", self-contained embeddable artifact).
- Unzip the download:
hello-motion.runtime.js, its.d.ts, a manifest, and a demo HTML page.
Other reference scenes live at /?ref=<slug>; see src/features/reference-scenes/model/registry.ts for the full list.
Headless, without the GUI: bun run export:motion-artifact -- --ref hello-motion --out ./out writes the same four files (deterministic; --commands plan.json applies an agent edit plan first, --dump-documents emits raw scene/motion JSON for the MCP tools).
Example consumer
vecmo-example — live at https://vecmo-example.pages.dev — is an unrelated Vite site that imports only the exported files at runtime (no Vecmo source, no SDK): a WebGL look-graph piece as hero, scroll-driven seekProgress, palette re-theming, a measured size ladder (49.8 KB / 118 KB / 198 KB gzip), Lighthouse 0.98 desktop / 0.91 mobile, a zero-leak mount/destroy probe, and one real MCP edit → CLI re-export loop.
Export sizes (measured, gzip -9)
| Scene | Profile | Size |
|---|---|---|
hello-motion | EMBED (Motion Artifact) | 48.2 KB |
| Effects-heavy reference scenes (grain, masks, motion grammar) | EMBED (Motion Artifact) | 115–152 KB |
Reproduce: bun run export:motion-artifact -- --ref <slug> --out ./out (prints raw/gzip bytes and tier), or bun run dev → /?ref=<slug> → Export → EMBED → gzip the <slug>.runtime.js inside the zip.
Other export targets: WebGL player, PDF, WebM, SVG, and DCTL (DaVinci Resolve look export).
MCP
Add the repo's .mcp.json to Claude Code or Cursor; it launches bun run mcp:agent (scripts/vma-agent-mcp.ts) as a local stdio server exposing 26 tools over a typed scene/motion document, for example observe_document, apply_scene_commands, and export_artboard. For headless or scripted work, bun run vmactl talks the same command envelope directly, without an MCP client. Read docs/agent-command-catalog.md for the full command reference and docs/live-mcp-agent-runbook.md for live-editing over the local relay (bun run agent:bridge).
Scope
This repository is the editor: it runs fully in the browser, and nothing here talks to a server. The vecmo.dev hosted service (accounts, cloud projects, billing) is a separate, private backend and is not included.
Architecture
Start at docs/architecture.md for the responsibility layers (app -> pages -> widgets -> features -> entities -> shared) and docs/codemap.md for where each subsystem lives.
Contributing
See CONTRIBUTING.md.
License
The editor is AGPL-3.0-only. A developer layer (the agent/CLI toolkit, the runtime player control/manifest code, and packages/editor-kernel) is MIT; see REUSE.toml for the exact file list. Everything you export — the runtime JS, the WebGL player, their .d.ts files, and your scene/motion/backup documents — carries an added AGPL §7 permission (the Vecmo Runtime Output Exception), so you can embed exported artifacts in proprietary sites and owe nothing back for them. Details: LICENSING.md.
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