Server data from the Official MCP Registry
MCP server for Unreal Engine 5 with 17 tools for game development automation.
MCP server for Unreal Engine 5 with 17 tools for game development automation.
Set these up before or after installing:
Environment variable: LOG_LEVEL
Environment variable: MCP_ROUTE_STDOUT_LOGS
Environment variable: UE_PROJECT_PATH
Environment variable: UE_EDITOR_EXE
Environment variable: UE_SCREENSHOT_DIR
Environment variable: MCP_AUTOMATION_PORT
Environment variable: MCP_AUTOMATION_HOST
Environment variable: MCP_AUTOMATION_ALLOW_NON_LOOPBACK
Environment variable: MCP_AUTOMATION_CLIENT_MODE
Environment variable: MCP_AUTOMATION_USE_TLS
Environment variable: MCP_CONNECTION_TIMEOUT_MS
Environment variable: MCP_REQUEST_TIMEOUT_MS
Environment variable: MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE
Environment variable: MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-chir24-unreal-engine-mcp": {
"env": {
"LOG_LEVEL": "your-log-level-here",
"UE_EDITOR_EXE": "your-ue-editor-exe-here",
"UE_PROJECT_PATH": "your-ue-project-path-here",
"UE_SCREENSHOT_DIR": "your-ue-screenshot-dir-here",
"MCP_AUTOMATION_HOST": "your-mcp-automation-host-here",
"MCP_AUTOMATION_PORT": "your-mcp-automation-port-here",
"MCP_ROUTE_STDOUT_LOGS": "your-mcp-route-stdout-logs-here",
"MCP_AUTOMATION_USE_TLS": "your-mcp-automation-use-tls-here",
"MCP_REQUEST_TIMEOUT_MS": "your-mcp-request-timeout-ms-here",
"MCP_CONNECTION_TIMEOUT_MS": "your-mcp-connection-timeout-ms-here",
"MCP_AUTOMATION_CLIENT_MODE": "your-mcp-automation-client-mode-here",
"MCP_AUTOMATION_ALLOW_NON_LOOPBACK": "your-mcp-automation-allow-non-loopback-here",
"MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE": "your-mcp-automation-max-messages-per-minute-here",
"MCP_AUTOMATION_MAX_AUTOMATION_REQUESTS_PER_MINUTE": "your-mcp-automation-max-automation-requests-per-minute-here"
},
"args": [
"-y",
"unreal-engine-mcp-server"
],
"command": "npx"
}
}
}This is a well-architected MCP server for Unreal Engine automation with appropriate security practices. The server requires proper authentication through the Unreal Engine plugin, has robust input validation, and uses secure configuration management via environment variables. Supply chain analysis found 3 known vulnerabilities in dependencies (0 critical, 2 high severity). Package verification found 1 issue.
3 files analyzed · 7 issues found
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