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Scorezilla MCP Server

by Isco Tec
Developer ToolsModerate5.2MCP RegistryLocal
Free

Server data from the Official MCP Registry

Official MCP server for Scorezilla — add a leaderboard to your game from your AI coding assistant.

About

Official MCP server for Scorezilla — add a leaderboard to your game from your AI coding assistant.

Security Report

5.2
Moderate5.2Moderate Risk

Well-structured MCP server with proper authentication, input validation, and secure credential handling. The codebase demonstrates good security practices including token management via environment variables, comprehensive input validation via Zod, and appropriate error handling. Minor code quality observations do not materially affect the security posture. Supply chain analysis found 5 known vulnerabilities in dependencies (2 critical, 2 high severity). Package verification found 1 issue.

6 files analyzed · 9 issues found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

HTTP Network Access

Connects to external APIs or services over the internet.

env_vars

Check that this permission is expected for this type of plugin.

What You'll Need

Set these up before or after installing:

MCP token for the Scorezilla API. Issue one at https://dashboard.scorezilla.dev/account/tokens. Format: mcp_live_<base62>.Required

Environment variable: SCOREZILLA_TOKEN

How to Install

Add this to your MCP configuration file:

{
  "mcpServers": {
    "io-github-isco-tec-mcp": {
      "env": {
        "SCOREZILLA_TOKEN": "your-scorezilla-token-here"
      },
      "args": [
        "-y",
        "@scorezilla/mcp"
      ],
      "command": "npx"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

scorezilla-mcp

npm version license: MIT

Official Model Context Protocol (MCP) server for Scorezilla — the easiest way to add a leaderboard to your game. Connect this server to your AI coding assistant (Claude Code, Cursor, Continue.dev, …) and ship a working leaderboard without leaving your editor.

What you can ask the AI to do

  • "Add a leaderboard to my game" → it bootstraps a game + board and pastes ready-to-run TypeScript SDK code into your project
  • "What did my last test score rank?" → it reads your live leaderboard
  • "List my games" / "show me the boards on X" → it inspects what you already have

Six tools total — five read-only, one that creates resources (bootstrap_leaderboard).

Install + configure

Status — v0.1.0 (initial release). Published on the @latest dist-tag. The API surface (six tools, auth, env vars, CLI flags) is stable within 0.1.x; 0.2.x and beyond may include breaking changes per pre-1.0 semver convention.

1. Get a token

Sign in at dashboard.scorezilla.dev, open MCP tokens, click Create token. Copy the mcp_live_* value once — it's not shown again.

2. Add the server to your AI coding assistant

Claude Code — edit ~/.claude/settings.json:

{
  "mcpServers": {
    "scorezilla": {
      "command": "npx",
      "args": ["-y", "@scorezilla/mcp"],
      "env": {
        "SCOREZILLA_TOKEN": "mcp_live_…"
      }
    }
  }
}

🔒 Keep ~/.claude/settings.json private. The token is stored in plaintext in that file. Make sure it's not committed to git (it's usually in your .gitignore), not synced to a public dotfiles repo, and not backed up to a shared location. On macOS/Linux: chmod 600 ~/.claude/settings.json so only your user can read it. If a token leaks, revoke it at dashboard.scorezilla.dev/account/tokens.

Cursor — open Settings → Features → MCP → Add new MCP server, then use the same command + args + env shape.

Anything else MCP-compatible — point your client at npx -y @scorezilla/mcp with SCOREZILLA_TOKEN set in the environment.

3. Ask away

In Claude Code or Cursor: "Add a Scorezilla leaderboard to this game."

Tools

ToolWhat it does
list_gamesLists your games. Use this first to orient.
list_boardsLists leaderboards under a game.
get_keysReturns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard.
get_board_top_nReturns the top entries on a board. The "is my integration working?" tool.
get_sdk_snippetReturns ready-to-paste TypeScript SDK init code targeting a specific board.
bootstrap_leaderboardCreates a new game + first board in one call, returns the SDK snippet. The 90-second-demo path.

Flags

scorezilla-mcp [--read-only] [--base-url=<url>] [--version] [--help]
  • --read-only — refuse to register bootstrap_leaderboard. Use this on shared/CI configs to guarantee the AI can't create resources.
  • --base-url=<url> — override the API origin. Defaults to https://api.scorezilla.dev. Useful for self-hosted or staging environments.

Env vars

  • SCOREZILLA_TOKEN — required. Bearer token issued at dashboard.scorezilla.dev/account/tokens.
  • SCOREZILLA_BASE_URL — same as --base-url, but via env. CLI flag wins if both are set.
  • SCOREZILLA_BETA_TOKEN — pre-public closed-beta only. When set, sent as the X-MCP-Beta header on every API call to unlock the MCP namespace before the public switch is flipped. You'll only need this if a Scorezilla team member gave you a beta token; ignore otherwise.

Tokens: how they work

  • Tokens are scoped to the developer who issued them and see every game associated with their account.
  • The MCP server never returns the secret-key plaintext for a game — for that, copy from the dashboard.
  • Revoke a token any time at dashboard.scorezilla.dev/account/tokens. Revocations propagate within a few seconds.
  • Tokens are bearer credentials: anyone with the value can call the API on your behalf. Don't commit them to source; don't paste them into shared chats. Keep them in env blocks, password managers, or secret stores.

Runtime requirements

  • Node ≥ 20
  • A network path to https://api.scorezilla.dev

Issues / feedback

GitHub Issues.

License

MIT.

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Links

Source Codenpm Package

Details

Published June 2, 2026
Version 0.1.0
0 installs
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