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A Windows Steam MCP server with local client controls and optional Steam Web API insights.
A Windows Steam MCP server with local client controls and optional Steam Web API insights.
Valid MCP server (3 strong, 2 medium validity signals). No known CVEs in dependencies. Package registry verified. Imported from the Official MCP Registry.
6 files analyzed Β· 1 issue found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Set these up before or after installing:
Environment variable: STEAM_API_KEY
Environment variable: STEAM_ID
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-jackson-brooks-steam-local-mcp": {
"env": {
"STEAM_ID": "your-steam-id-here",
"STEAM_API_KEY": "your-steam-api-key-here"
},
"args": [
"-y",
"steam-local-mcp"
],
"command": "npx"
}
}
}From the project's GitHub README.
A free, open-source Windows Model Context Protocol server that lets an MCP-capable agent work with the Steam client installed for the current Windows user.
Ask an agent to find an installed game, launch it, open its Steam page, check local download/update status, search the Store, or summarize Steam-library storage. Steam starts quietly in the background when a requested client action needs it.
This is a standard stdio MCP server. It is agent-neutral: use it with Codex, Claude, or any other MCP client that can run a local command.
User: "Pick a strategy game for me to play."
Agent: π οΈ Calling steam_list_games()
Agent: "How about Balatro? Should I launch it?"
User: "Yes."
Agent: π οΈ Calling steam_launch_game(app_id: 2861700)
Agent: "Launched Balatro."
steam_list_games and steam_find_game β inspect locally installed games across all configured Steam libraries.steam_launch_game β launch one installed game by name or app ID.steam_get_game_install_status and steam_get_download_status β inspect manifest-recorded install, update, download, and paused-download states.steam_get_library_storage β show installed sizes and free disk space for every local Steam library.steam_open_library_page, steam_open_store_page, and steam_open_client_page β navigate the Steam client.steam_install_game β ask Steam to install an app ID; Steam validates ownership and manages the install flow.steam_client_status β report the detected Steam installation, discovery source, and whether Steam is running.steam_search_store β find Store app IDs from a game name.steam_get_game_details β get public metadata, price, genres, release date, and Metacritic score.Set STEAM_API_KEY and STEAM_ID to enable:
steam_api_status β verify if API credentials are configured, valid, and connected to Steam's Web API.steam_get_library β owned games, playtime, last played, filtering, and pagination.steam_get_recently_played β recently played games, ordered by two-week playtime.To install the published package via npm, add this equivalent configuration to your MCP client:
{
"mcpServers": {
"steam": {
"command": "npx",
"args": ["-y", "steam-local-mcp"]
}
}
}
The configuration-file location differs by agent, but the command and arguments above remain the same. Restart or reconnect your MCP client after saving its configuration.
To confirm your install manually, run:
npx -y steam-local-mcp print-config
Use this when developing, auditing the source, or before an npm release is available:
git clone https://github.com/Jackson-Brooks/steam-local-mcp.git
cd steam-local-mcp
npm install
npm run build
Then configure your MCP client to run the compiled entry point from the directory you cloned:
{
"mcpServers": {
"steam": {
"command": "node",
"args": ["C:\\path\\to\\steam-local-mcp\\dist\\src\\index.js"]
}
}
}
Replace C:\path\to\steam-local-mcp with your own clone location. Do not use another user's path.
Pass credentials through your MCP client's environment configuration or the operating-system environment:
{
"mcpServers": {
"steam": {
"command": "npx",
"args": ["-y", "steam-local-mcp"],
"env": {
"STEAM_API_KEY": "your_key",
"STEAM_ID": "your_64_bit_steam_id"
}
}
}
}
The server never loads a .env file automatically. Never commit credentials. Steam profile and game-details privacy settings can prevent account tools from returning data; local client controls still work for private profiles.
STEAM_API_KEY in your MCP client's environment configuration. Keep it private.STEAM_ID to your numeric 64-bit Steam ID, not your account name. It is commonly visible in a profile URL such as https://steamcommunity.com/profiles/7656119....steam_api_status to confirm that the credentials are configured.With the key configured, an agent can answer requests such as βshow my unplayed Steam gamesβ or βwhat have I played recently?β The key is optional: launching games, local install status, storage, Store search, and Store metadata work without it.
Steam Local MCP checks, in order:
STEAM_PATH β either the Steam directory or its steam.exeC:\Steam locationssteam.exe on PATHUse steam_client_status to see the selected path and discovery source. For a portable or unusual custom-drive install, set STEAM_PATH to the directory containing steam.exe.
Installation/download tools read Steam's local app manifests. needs_update: true means Steam has already recorded an update as pending. false means no pending update is currently recorded locally; it does not force a network update check.
steam_launch_game only launches games found in a local installed-game manifest.%LOCALAPPDATA%\steam-local-mcp\cache by default. Set STEAM_MCP_CACHE_DIR to override it, and call steam_refresh_cache to clear it.npm install
npm test
npm pack --dry-run
The test suite includes local parsing/caching tests, mocked Store and API tests, all-tool MCP protocol tests, and a real stdio handshake for the packaged entry point.
Issues and pull requests are welcome. Please include a regression test for behavior changes, and keep destructive Steam operations out of scope unless they are explicitly designed and documented.
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