Server data from the Official MCP Registry
Access Steam profiles, libraries, achievements, friends, news, and player statistics through MCP.
About
Access Steam profiles, libraries, achievements, friends, news, and player statistics through MCP.
Security Report
A well-structured Steam Web API MCP server with proper authentication, secure credential handling, and appropriate permission scoping. The server correctly requires API keys for authenticated endpoints, uses environment variables for secrets, and implements caching and rate-limiting to avoid abuse. Minor code quality issues around broad error handling and logging do not materially impact security. Supply chain analysis found 7 known vulnerabilities in dependencies (0 critical, 2 high severity). Package verification found 1 issue.
6 files analyzed · 13 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
Permissions Required
This plugin requests these system permissions. Most are normal for its category.
What You'll Need
Set these up before or after installing:
Environment variable: STEAM_API_KEY
Environment variable: MY_STEAM_ID
Environment variable: STEAM_FAMILY_MEMBER_IDS
How to Install
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-julianmeyerr-steam-mcp-server": {
"env": {
"MY_STEAM_ID": "your-my-steam-id-here",
"STEAM_API_KEY": "your-steam-api-key-here",
"STEAM_FAMILY_MEMBER_IDS": "your-steam-family-member-ids-here"
},
"args": [
"-y",
"@j.meyer/steam-mcp-server"
],
"command": "npx"
}
}
}Documentation
View on GitHubFrom the project's GitHub README.
steam-mcp-server
MCP server that exposes the Steam Web API as tools for Claude Desktop or Claude Code, running locally over stdio.
Available tools
| Tool | Description |
|---|---|
get_player_profile | Public profile for one or more users (name, avatar, status) |
get_owned_games | Games owned by a user, including playtime |
get_family_owned_games | Unified family game library with ownership information |
get_recently_played_games | Games played within the last two weeks |
get_player_achievements | A user's achievements for a specific game |
get_friend_list | A user's Steam friend list |
get_friends_current_status | Current status and games being played by your friends |
get_friends_recent_activity | Recent activity from your friends |
compare_owned_games | Games owned in common with another user |
get_app_news | Latest news and updates for a Steam game |
get_global_achievement_percentages | Percentage of players who unlocked each achievement |
get_current_players | Current player count for a game |
resolve_vanity_url | Converts a vanity URL to a SteamID64 |
search_game | Searches for a game and returns its AppID |
get_player_bans | VAC, community, economy, and game ban status |
The Steam profile being queried must be public, except when querying your own SteamID with your own API key. An API key is required for account-related tools; public tools such as current player counts and game search can run without one.
1. Get a Steam API key
Go to https://steamcommunity.com/dev/apikey, sign in with your Steam account, and generate an API key. Steam requires at least one game in your library to issue a key.
2. Installation
Requirements: Node.js 18 or later.
npm install
cp .env.example .env # macOS/Linux
# Windows PowerShell: Copy-Item .env.example .env
# Edit .env and add your STEAM_API_KEY
npm run build
The .env file contains secrets and must not be published. If your network uses SSL inspection, set STEAM_EXTRA_CA to the path of your private CA certificate. Use STEAM_TLS_INSECURE=1 only as a last resort on a trusted network.
Steam responses are cached in memory for 30 seconds by default, and requests are spaced by at least 100 milliseconds to reduce rate-limit errors. Configure STEAM_CACHE_TTL_MS=0 to disable caching or adjust STEAM_MIN_REQUEST_INTERVAL_MS if needed.
Family library
Configure the SteamID64 values of family members as a comma-separated list. MY_STEAM_ID is included automatically:
MY_STEAM_ID=76561199080486814
STEAM_FAMILY_MEMBER_IDS=76561100000000001,76561100000000002
The get_family_owned_games tool returns each game's appid, name, and owner's SteamID64. If a game appears in multiple accounts, owner contains multiple IDs. The Steam Web API does not directly expose games borrowed exclusively through Steam Families; it only returns games that each account exposes as owned.
3. Test with MCP Inspector
This is recommended before connecting the server to a real client.
npm run inspector
This opens a browser UI where you can list and execute the tools manually to verify that they respond correctly.
To test the published npm package instead of the local build:
npx --yes "@modelcontextprotocol/inspector" npx --yes --package "@j.meyer/steam-mcp-server@1.1.6" steam-mcp-server
4. Connect to Claude Desktop
Edit the Claude Desktop configuration file:
- macOS:
~/Library/Application Support/Claude/claude_desktop_config.json - Windows:
%APPDATA%\Claude\claude_desktop_config.json - Linux:
~/.config/Claude/claude_desktop_config.json
Add the server using the absolute path to your project:
{
"mcpServers": {
"steam": {
"command": "npx",
"args": [
"--yes",
"--package",
"@j.meyer/steam-mcp-server@1.1.6",
"steam-mcp-server"
],
"env": {
"STEAM_API_KEY": "your_api_key_here"
}
}
}
}
Restart Claude Desktop. The steam server should appear in the tools menu.
5. Connect to Claude Code
claude mcp add steam -- npx --yes --package @j.meyer/steam-mcp-server@1.1.6 steam-mcp-server
Claude Code inherits STEAM_API_KEY if it is defined in your .env file or in the shell environment where you run claude.
Publishing the project
This server is designed to run locally over stdio. Each user must configure their own STEAM_API_KEY and MY_STEAM_ID. Never copy your .env file or include an API key in the published configuration.
Before creating a release, verify the installation from a clean copy:
npm ci
npm run build
npm test
npm run inspector
If you publish it as an npm package, npm publish builds the project automatically and only distributes dist, README.md, .env.example, and LICENSE.
The package is available as @j.meyer/steam-mcp-server.
Automated releases
Pushing a tag matching vX.Y.Z runs .github/workflows/publish.yml. The workflow verifies that the tag matches the versions in package.json and server.json, runs the build, tests, audit, and package verification, then publishes to npm, the official MCP Registry, and GitHub Releases.
The workflow uses npm Trusted Publishing with GitHub OIDC, so no NPM_TOKEN secret is required. Before the first automated release, configure a Trusted Publisher in the npm package settings with:
- Provider: GitHub Actions
- User:
julianmeyerr - Repository:
steam-mcp-server - Workflow:
publish.yml - Allowed action:
npm publish
The MCP Registry publication uses GitHub OIDC as well and requires no additional secret. The registry metadata is defined in server.json and ownership is verified through mcpName in package.json.
After merging the version bump into main, push its matching tag:
git push origin v1.1.6
License
This project is licensed under the MIT License. See LICENSE for details.
How to get a SteamID64
Most tools expect a 64-bit steamid (for example, 76561197960435530) rather than a username. You can use the resolve_vanity_url tool to convert a custom Steam URL, or use an external service such as SteamID.io.
Possible next steps
- Add more Steam Store tools, such as reviews, prices, and game details.
Reviews
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