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Audionaut MCP Server

Developer ToolsLow Risk10.0MCP RegistryLocal
Free

Server data from the Official MCP Registry

Edit Audionaut multitrack audio projects: cut, arrange, fade, analyse, auto-edit, export

About

Edit Audionaut multitrack audio projects: cut, arrange, fade, analyse, auto-edit, export

Security Report

10.0
Low Risk10.0Low Risk

Valid MCP server (2 strong, 2 medium validity signals). No known CVEs in dependencies. Package registry verified. Imported from the Official MCP Registry.

5 files analyzed · 1 issue found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

file_system

Check that this permission is expected for this type of plugin.

env_vars

Check that this permission is expected for this type of plugin.

Shell Command Execution

Runs commands on your machine. Be cautious — only use if you trust this plugin.

What You'll Need

Set these up before or after installing:

Path to the Audionaut app binary or audionaut-cli, if it is not found automaticallyOptional

Environment variable: AUDIONAUT_CLI

How to Install

Add this to your MCP configuration file:

{
  "mcpServers": {
    "io-github-kvoltmer-audionaut": {
      "env": {
        "AUDIONAUT_CLI": "your-audionaut-cli-here"
      },
      "args": [
        "-y",
        "audionaut-mcp"
      ],
      "command": "npx"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

Audionaut

A free, open-source multitrack audio editor that AI agents can drive over MCP.

audionaut.app · Discussions · Sponsor

Audionaut is a free, open-source desktop application for effortless audio editing and recording. Whether you're working on music, podcasts, or multitrack recordings, it gives you precise cutting, per-track playlists, flexible multi-channel support, and clean exports — without the weight and complexity of a full DAW. Audionaut is written in modern C++ on the JUCE framework and runs natively on Windows, macOS, and Linux.

License: GPL v3 macOS tests Linux build Sponsor

Use with Claude

Audionaut speaks MCP, so Claude and other agents can edit your sessions. With the app and Node.js 18+ installed:

claude mcp add audionaut -- npx -y audionaut-mcp

Keep the project open in Audionaut and each edit arrives as one undo step. On macOS, keep projects in your Music folder. Claude Desktop setup and details: manual, chapter 11.

Checkout

Make sure to clone with submodules:

git clone --recursive https://github.com/kvoltmer/Audionaut.git

or once cloned do:

git submodule update --init --recursive

Essentia (audio analysis)

The analysis features (BIC segmentation, onset detection, beat tracking) link against a static build of the Essentia submodule. Build it once after checking out the submodules:

./Audionaut/Builds/build_essentia.sh

The script builds Essentia's 3rd-party dependencies statically (slow, skipped on re-runs; force with FORCE_3RDPARTY=1), then configures and builds Essentia itself with its waf build system into Submodules/essentia/build. It patches Essentia's Linux-oriented 3rd-party build scripts in the working tree as needed for macOS/Apple Silicon, so the essentia submodule will show as dirty afterwards — don't commit those changes.

Prerequisites:

  • Python ≤ 3.11 — Essentia's bundled waf needs distutils, removed in Python 3.12. The script picks a suitable interpreter automatically; override with PYTHON=... ./Audionaut/Builds/build_essentia.sh.
  • pkg-config (e.g. brew install pkg-config)
  • CMake 3.x recommended — some 3rd-party deps ship very old CMakeLists that CMake 4.x refuses (e.g. pip install "cmake~=3.31.0").

Building Essentia is optional: without it, ESSENTIA_ENABLED auto-detects off and the app and tests compile with the analysis features disabled.

demucs.cpp (stem separation)

Stem separation runs demucs.cpp, a C++ port of Meta's Demucs, compiled straight from the Submodules/demucs.cpp submodule — no separate build step. It needs the submodule's vendored Eigen (Submodules/demucs.cpp/vendor/eigen, a nested submodule that --recursive fetches); the CMake build detects it and sets AUDIONAUT_ENABLE_DEMUCS accordingly. The model weights are not in the repository: the app downloads them on first use into its Models folder, or point the CLI at a copy with --model.

Build

Xcode — open the Xcode project located here:

Audionaut/Builds/MacOSX/Audionaut.xcodeproj

Visual Studio 2026 — open the Visual Studio solution located here:

Audionaut/Builds/VisualStudio2026/Audionaut.sln

Linux Makefile — install dependencies:

sudo apt install libasound2-dev libjack-jackd2-dev ladspa-sdk libcurl4-openssl-dev libfreetype-dev libfontconfig1-dev libx11-dev libxcomposite-dev libxcursor-dev libxext-dev libxinerama-dev libxrandr-dev libxrender-dev libwebkit2gtk-4.1-dev libglu1-mesa-dev mesa-common-dev libxi-dev libegl-dev

then compile:

cd Audionaut/Builds/LinuxMakefile/
make CONFIG=Release -j8

Tests

See the Catch2 tests README.

Command-line tool (audionaut-cli)

audionaut-cli gives scripts, CI and AI agents headless access to .audium projects — no GUI, no audio device. It builds alongside the tests:

cmake -B build -S Audionaut/Catch2Tests
cmake --build build -j8 --target AudionautCli
./build/AudionautCli_artefacts/AudionautCli --help

Every command takes --json to emit exactly one machine-readable result envelope on stdout ({"ok": true, "result": ...} or {"ok": false, "error": ...}) with all logging on stderr, plus --quiet. Exit codes: 0 success, 1 operation failed, 2 usage error, 3 feature unavailable in this build (e.g. analyze without Essentia). Option values may be given as --opt value or --opt=value.

audionaut-cli create  song.audium --channels 2
audionaut-cli import  song.audium take1.wav take2.wav --position 4.5
audionaut-cli info    song.audium --json
audionaut-cli analyze song.audium --types sbic,beat_degara
audionaut-cli auto-edit song.audium --track 0 --measures 4
audionaut-cli assemble  song.audium --duration 60 --mode random
audionaut-cli split   song.audium --at 23              # bar 23; --unit beats|seconds|clocks
audionaut-cli create-region song.audium --name chorus --start 17 --end 25
audionaut-cli set-region  song.audium --region chorus --rename drop --length 8
audionaut-cli place-clip  song.audium --region drop --at 33
audionaut-cli move-clip   song.audium --region drop --to 41
audionaut-cli remove-clip song.audium --at 41 --track 0
audionaut-cli clip-gain   song.audium --region drop --gain -6 --db
audionaut-cli clip-fades  song.audium --region drop --fade-in 1 --fade-out 2 --unit beats
audionaut-cli separate  song.audium --track 1                  # Drums/Bass/Other/Vocals tracks; needs the Demucs model
audionaut-cli export  song.audium -o mix.wav --sample-rate 48000 --bit-depth 24

A typical agent flow: create → import → analyze → auto-edit/assemble → export, checking ok in each --json envelope. Projects written by the CLI open in the GUI app and vice versa.

End-user documentation lives in the User Manual.

CLI invocations report anonymous usage statistics under the same strictly opt-in consent as the app (one cli_command event: verb and exit code) — nothing is sent unless consent was granted in the app's settings. Set AUDIONAUT_DISABLE_ANALYTICS=1 to switch the CLI's reporting off regardless (CI environments, scripts).

The main Audionaut app also accepts the same verbs (Projucer-style): run the app binary with a verb and it executes headlessly and quits with the command's exit code, even while a GUI instance is open — a file argument or no arguments launches the GUI as usual.

./Audionaut.app/Contents/MacOS/Audionaut export ~/Music/song.audium -o ~/Music/mix.wav

Note: the macOS app is sandboxed, so its in-app CLI can only reach entitlement-covered locations such as ~/Music; the standalone audionaut-cli build has no such restriction. On Windows, the app is a GUI program — the shell prompt returns immediately and output interleaves with it; prefer audionaut-cli for scripting there.

License

Audionaut is dual-licensed under GPL3 (or later) and a commercial license — see LICENSE.md for details.

Contributing

Contributions are welcome — see CONTRIBUTING.md for how to get started and the required Contributor License Agreement (CLA.md).

Support

If Audionaut is useful to you, consider sponsoring its development — sponsorship directly funds development time and keeps the project sustainable.

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