Server data from the Official MCP Registry
Cities: Skylines II wiki, encyclopedia, and mod workflow tools for AI agents.
Cities: Skylines II wiki, encyclopedia, and mod workflow tools for AI agents.
This is a well-structured Cities: Skylines II modding MCP server with appropriate permissions for its stated purpose. The codebase shows good security practices with no evidence of malicious patterns, credential exfiltration, or dangerous operations. Minor issues around input validation and file operation safety are typical for developer tools and do not significantly impact the security posture. Supply chain analysis found 2 known vulnerabilities in dependencies (0 critical, 1 high severity). Package verification found 1 issue.
4 files analyzed · 6 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Set these up before or after installing:
Environment variable: CITIES2_MODS_DIR
Environment variable: CITIES2_GAME_DIR
Environment variable: CITIES2_LOCALE_COK
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-mayor-modder-cities2-mcp": {
"env": {
"CITIES2_GAME_DIR": "your-cities2-game-dir-here",
"CITIES2_MODS_DIR": "your-cities2-mods-dir-here",
"CITIES2_LOCALE_COK": "your-cities2-locale-cok-here"
},
"args": [
"-y",
"{{PROJECT_SLUG}}"
],
"command": "npx"
}
}
}From the project's GitHub README.
Cities2 MCP and Modding Toolkit is a local MCP server and agent skill bundle for Cities: Skylines II gameplay questions, patch notes, and mod project workflows.
It gives AI agents access to a bundled, searchable Cities: Skylines II Wiki corpus and, when the game is installed locally, the in-game encyclopedia. Agents can use those sources to answer gameplay questions, summarize patch/update information, and explain city systems with source notes. The package also includes five agent skills for game knowledge, modding, review, debugging, and release readiness, plus local MCP workflow tools for scaffolding, inspecting, building, and packaging CS2 mod projects inside trusted workspaces.
The plugin is in active development. Package checks, direct MCP smoke tests, and selected client workflows are covered in the repository test suite and eval reports, but client plugin behavior can vary by host and version. See the known issues and eval reports for the latest verification notes.
Choose your client: Claude Code | Claude desktop | Codex CLI | Codex app | Google Antigravity
See INSTALL.md for full installation details, direct MCP config, workspace setup, build prerequisites, and troubleshooting.
The MCP server includes a prepared text corpus from the Cities: Skylines II Wiki. An AI assistant can:
When Cities: Skylines II is installed locally, the MCP server reads the game encyclopedia from the installed game files. This source is enabled by default when the server can find Cities2_Data/Content/Game/Locale.cok.
The extracted encyclopedia index is cached locally on the user's machine and rebuilt only when the source game file, detected Steam build id, locale, or extractor version changes. Extracted game text is not committed to this repository, shipped in releases, or part of the redistributed wiki corpus.
The server also includes local workflow tools for CS2 mod projects. An AI assistant can:
These tools are meant for local development workflows. Claude, Codex, and Antigravity can use them to write and run trusted workspace code during builds, so configure workspaces deliberately and use manual playtesting before treating any mod as ready to share.
cities2-knowledge: answers gameplay, city-system, and player-facing patch/update questions.cities2-modding: handles general modding questions and local mod project workflows.cities2-mod-review: reviews CS2 mods for safety, maintainability, user value, packaging hygiene, and verification gaps.cities2-mod-debugging: helps debug CS2 mod build, packaging, runtime, log, UI debugger, and in-game behavior issues.cities2-mod-release: checks whether a mod is ready to share.The modding quality skills use documented CS2 best practices and negative constraints as defaults, and they do not present a mod as ready to share until it has been locally playtested.
The MCP server runs locally and does not collect telemetry. See PRIVACY.md for details.
The MCP server code is licensed under the MIT License. The included cities2_mcp/data corpus is licensed under Creative Commons Attribution-ShareAlike 3.0; source attribution and transformation notes are in cities2_mcp/data/ATTRIBUTION.md.
This project is not developed by, endorsed by, reviewed by, or approved by Paradox Interactive, Iceflake Studios, Colossal Order, Paradox Wikis, or any related company. Cities: Skylines II and related names are used referentially.
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