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Local tools for planning and validating focused browser-game prototypes.
Local tools for planning and validating focused browser-game prototypes.
Valid MCP server (1 strong, 2 medium validity signals). 1 code issue detected. No known CVEs in dependencies. Package registry verified. Imported from the Official MCP Registry. 1 finding(s) downgraded by scanner intelligence.
9 files analyzed · 2 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-opengameapp-browser-game": {
"args": [
"-y",
"opengame-browser-game-mcp"
],
"command": "npx"
}
}
}From the project's GitHub README.
Public browser-game showcases and installable creator skills from OpenGame.
Website: https://opengame.app/
Golden Gate Bridge — 3D Cinematic
Click the poster to play the live demo, or watch the video preview.
This repository is intentionally small. It contains public showcase material only: playable static HTML examples, prompts, and links to the matching OpenGame pages. It does not contain OpenGame production runtime code, deployment configuration, credentials, user data, billing data, or analytics exports.
| Showcase | Type | Play | Video | Prompt | OpenGame page |
|---|---|---|---|---|---|
| Golden Gate Bridge — 3D Cinematic | 3D / Three.js / WebGL | Live demo | Video preview | Prompt | OpenGame page |
| Vaporwave Platformer — Night City | 2D / Platformer / Canvas | Live demo | — | Prompt | OpenGame page |
Open the HTML files directly in a browser:
open showcases/golden-gate-bridge/index.html
open showcases/vaporwave-platformer/index.html
The Golden Gate Bridge showcase imports Three.js from jsDelivr. The Vaporwave Platformer is self-contained.
This repository is the canonical source for public OpenGame skills. Install the current catalog with:
npx skills add opengameapp/OpenGame-showcases \
--skill opengame-browser-game-builder
| Skill | What it does |
|---|---|
| OpenGame Browser Game Builder | Turns an idea into an original, focused playable browser-game plan or prototype. |
See skills/README.md for the catalog and docs/skill-publishing.md for the versioned release process. The first skill is available on ClawHub and LobeHub Market.
The mcp/ directory contains independently installable Model Context
Protocol servers. The first server, OpenGame Browser Game
MCP, gives AI clients deterministic tools to
scope a browser-game vertical slice, choose Canvas/DOM or Three.js/WebGL,
validate a brief, and discover these public showcases. It is local, read-only,
requires no API key, and never connects to OpenGame production systems.
Install it from the
public npm package
or find io.github.opengameapp/browser-game in the
Official MCP Registry.
It is also listed on
LobeHub Market.
See the MCP publishing guide for the versioned
release process.
Use the prompt files in prompts/ as starting points, then remix them with OpenGame on the official website:
Included:
Not included:
MIT for the showcase material in this repository. Third-party runtime libraries loaded by examples remain under their own licenses.
Product support: support@opengame.app
General contact: hello@opengame.app
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