Server data from the Official MCP Registry
Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds
Tabletop RPG engine over MCP: dice, combat, stress, clocks, world generation, four bundled worlds
Valid MCP server (1 strong, 1 medium validity signals). 2 known CVEs in dependencies ⚠️ Package registry links to a different repository than scanned source. Imported from the Official MCP Registry. 1 finding(s) downgraded by scanner intelligence.
14 files analyzed · 3 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Set these up before or after installing:
Environment variable: RPG_MCP_DATA_DIR
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-protolabsai-mythxengine": {
"env": {
"RPG_MCP_DATA_DIR": "your-rpg-mcp-data-dir-here"
},
"args": [
"-y",
"@mythxengine/mcp-server"
],
"command": "npx"
}
}
}From the project's GitHub README.
A complete tabletop RPG engine your AI can run: deterministic dice, five-tier outcomes, FitD-style stress, combat tracking, situation clocks, investigations, NPC relationships, world generation — 134 tools over the Model Context Protocol, with four complete starter worlds bundled in.
Claude (or any MCP client) becomes your Game Master. The engine keeps the rules honest: same seed + same actions = same outcome.
/plugin marketplace add protoLabsAI/mythx-mcp
/plugin install rpg@mythx-plugins
One install delivers the MCP server plus play skills (/rpg:play,
/rpg:combat-mode, /rpg:world-building-mode, …).
claude mcp add rpg -- npx -y @mythxengine/mcp-server
Requires Node >= 22.13.
Download mythxengine-<version>.mcpb from the
latest release and
drag it into Settings → Extensions. No other setup — Claude Desktop ships
its own Node runtime.
Everything below is one conversation with Claude after installing. Four worlds are imported on first run — Port Miriam (harbor noir), Aethelgard (mythic frontier), Threshold Deep (weird depths), and the Treehouse Anthology.
1. Pick a world, make a character.
Start a session in Port Miriam. I want to play a dockside fixer who owes the wrong people money.
The GM calls create_session, load_world_summary, and create_character —
your fixer gets HP, stress, gear, and a spot in the world's faction web.
2. Roll with real stakes. Every test is framed with position (how bad is failure?) and effect (how much does success buy?):
I try to slip past the harbor patrol to reach the smuggler's skiff.
roll_test → risky position / standard effect → 11 vs 13: partial
"Yes, but..." — you reach the skiff, and a lantern swings your way.
GM move suggested: put_someone_in_spot
Five outcomes — critical success, success, partial, failure, critical
failure — and on a bad roll you can push_roll (spend 2 stress for +1d6) or
resist_consequence to buy the severity down. Stress is a real currency;
overflow means trauma.
3. Fight a combat round.
Two dockhands block the gangway. I draw my hook-knife.
start_combat → roll_initiative → attack — initiative order, armor,
conditions, and damage all tracked; every attack returns the same five-tier
outcome with suggested GM moves on a miss.
4. Watch a clock tick. The patrol you dodged? The GM started a
harbor-alert clock. Fail forward enough times (tick_clock fires
automatically on partials/failures when wired) and the dock lights come on —
consequences arrive on schedule, not by fiat.
That's the loop: fiction in, mechanics out, consequences on clocks.
| Piece | What it gives you |
|---|---|
packages/mcp-server | The MCP server — 134 tools, published as @mythxengine/mcp-server |
packages/engine | Pure, seeded game mechanics (dice, outcomes, combat) |
packages/types / worlds / rulebook | Zod-validated schemas for every entity, plus rules lookup |
packages/storage | SQLite persistence (node:sqlite, zero native deps) |
packages/tools / prompts | Transport-agnostic tool implementations + runtime GM skills |
world-builder/ | The rpg Claude Code plugin (skills, agents, hooks) |
| 4 bundled worlds | ~13 MB of NPCs, factions, locations, situations, arcs — the demo |
This repo is the engine. MythxEngine Desktop is the game: a visual frame-based play surface, scene imagery, generated world books, and polish. Follow along and get notified when it ships at mythxengine.com.
pnpm install
pnpm build && pnpm test && pnpm lint && pnpm typecheck
See CONTRIBUTING.md — this repo is a downstream mirror of a private monorepo; issues are the fastest way to get fixes in.
MIT © protoLabs Studio
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