Server data from the Official MCP Registry
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
About
Edit Godot 4 scenes, nodes and scripts; run, test and debug games live in the editor or headless.
Security Report
Valid MCP server (2 strong, 1 medium validity signals). No known CVEs in dependencies. Package registry verified. Imported from the Official MCP Registry.
9 files analyzed · 1 issue found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
Permissions Required
This plugin requests these system permissions. Most are normal for its category.
What You'll Need
Set these up before or after installing:
Environment variable: GODOT_PROJECT_PATH
Environment variable: GODOT_PATH
Environment variable: GODOT_MCP_MODE
Environment variable: GODOT_MCP_TOOLSETS
Environment variable: GODOT_MCP_READ_ONLY
Environment variable: GODOT_MCP_ALLOW_EVAL
Environment variable: GODOT_MCP_CONFIRM
Environment variable: GODOT_MCP_LOG_LEVEL
Environment variable: GODOT_MCP_HEADLESS_TIMEOUT_MS
Environment variable: GODOT_MCP_BRIDGE_TIMEOUT_MS
Environment variable: GODOT_MCP_LSP_PORT
Environment variable: GODOT_MCP_LSP_TIMEOUT_MS
Environment variable: GODOT_MCP_LSP_IDLE_MS
Environment variable: GODOT_MCP_CACHE_DIR
How to Install
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-shin2344234-godot-mcp": {
"env": {
"GODOT_PATH": "your-godot-path-here",
"GODOT_MCP_MODE": "your-godot-mcp-mode-here",
"GODOT_MCP_CONFIRM": "your-godot-mcp-confirm-here",
"GODOT_MCP_LSP_PORT": "your-godot-mcp-lsp-port-here",
"GODOT_MCP_TOOLSETS": "your-godot-mcp-toolsets-here",
"GODOT_PROJECT_PATH": "your-godot-project-path-here",
"GODOT_MCP_CACHE_DIR": "your-godot-mcp-cache-dir-here",
"GODOT_MCP_LOG_LEVEL": "your-godot-mcp-log-level-here",
"GODOT_MCP_READ_ONLY": "your-godot-mcp-read-only-here",
"GODOT_MCP_ALLOW_EVAL": "your-godot-mcp-allow-eval-here",
"GODOT_MCP_LSP_IDLE_MS": "your-godot-mcp-lsp-idle-ms-here",
"GODOT_MCP_LSP_TIMEOUT_MS": "your-godot-mcp-lsp-timeout-ms-here",
"GODOT_MCP_BRIDGE_TIMEOUT_MS": "your-godot-mcp-bridge-timeout-ms-here",
"GODOT_MCP_HEADLESS_TIMEOUT_MS": "your-godot-mcp-headless-timeout-ms-here"
},
"args": [
"-y",
"@shin2344234/godot-mcp"
],
"command": "npx"
}
}
}Documentation
View on GitHubFrom the project's GitHub README.
godot-mcp
An MCP server for the Godot 4 engine. It lets AI agents such as Claude Code, Claude Desktop, Cursor, VS Code Copilot, Codex, Gemini CLI, Windsurf and Zed work on your Godot project:
- inspect and edit scenes, nodes, signals and resources
- author animations, AnimationTrees, SpriteFrames, tile maps, navigation, audio buses and visual shaders
- change project settings, input actions, autoloads, import options and export presets, and run exports
- write scripts with GDScript language-server diagnostics, symbols and renames
- look up the Godot class reference offline for the exact version you have installed
- run the game and work on it live: inspect and change nodes, send input, pause and step frames, take screenshots, profile, record and replay input
- debug with breakpoints, stepping, stack and variables, and run GUT or GdUnit4 tests
It works through a live editor bridge, so every scene edit can be undone with Ctrl+Z, and through headless Godot when the editor is closed.
Requirements
- Godot 4.7 or newer (tested with 4.7.2)
- Node.js 22 or newer, unless you use the Claude Desktop bundle, which brings its own
Install
In your Godot project folder (the one with project.godot), run:
npx -y @shin2344234/godot-mcp init
init shows its plan and asks before writing anything (--dry-run previews, --remove undoes). It copies the editor addon into addons/godot_mcp and enables it, registers the server with the agents it finds on your machine (or the ones you pick with --agents claude-code,cursor,vscode,codex,gemini-cli,...), and adds a short note to AGENTS.md.
Then open the project in Godot, start a new agent session and ask it to call godot_status to check the connection.
Other ways to install
-
Claude Code plugin: run
/plugin marketplace add shin2344234/godot-mcp, then/plugin install godot-mcp@godot-mcp. -
Claude Desktop: download the
.mcpbfile from Releases and double-click it. -
Any other MCP client: add the server to its config by hand. docs/setup.md gives the exact file and format for each client.
-
From source:
git clone https://github.com/shin2344234/godot-mcp cd godot-mcp/server && npm install && npm run build cd /path/to/my-game node /path/to/godot-mcp/server/dist/index.js init
If you installed without init, ask the agent to run godot_addon_install once per project to add the editor addon.
Documentation
- Setup for each client: Claude Code, Claude Desktop, Cursor, VS Code, Codex, Gemini CLI, Windsurf and Zed, all options, and Windows notes
- Tools: every tool by group, tool modes and toolsets, resources and prompts
- How it works: editor bridge, headless fallback, the in-game runtime, safety and context size
- Troubleshooting: error messages and fixes
- All documentation, including the per-area method references and protocol designs
- Changelog · Contributing · Security
License
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