Server data from the Official MCP Registry
MCP server for Godot game engine integration — control the Godot editor with AI
MCP server for Godot game engine integration — control the Godot editor with AI
This is a well-structured Godot MCP server with thoughtful security design, including path traversal protection and sandboxing. However, there are notable concerns: arbitrary code execution via `game_eval`, insufficient input validation on critical path operations, and overly broad capabilities that could be misused if the server were compromised or used by an untrusted AI agent. The server requires a live Godot editor connection and operates on the user's full project, making permission scope appropriate for its purpose despite the inherent risks. Supply chain analysis found 2 known vulnerabilities in dependencies (0 critical, 1 high severity). Package verification found 1 issue.
3 files analyzed · 12 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-tomaslucasutn-godot-mcp-bridge": {
"args": [
"-y",
"godot-mcp-bridge"
],
"command": "npx"
}
}
}Be the first to review this server!
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