Server data from the Official MCP Registry
MCP server for Godot game engine integration — control the Godot editor with AI
About
MCP server for Godot game engine integration — control the Godot editor with AI
Security Report
This MCP server for Godot has well-structured code with appropriate security controls for its developer-tool purpose. It implements proper path sandboxing, validates inputs, and operates within expected permissions (network_http, env_vars, file_read/write) common to the category. A few minor code quality issues exist but do not represent security vulnerabilities. Supply chain analysis found 2 known vulnerabilities in dependencies (0 critical, 1 high severity). Package verification found 1 issue.
3 files analyzed · 7 issues found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
Permissions Required
This plugin requests these system permissions. Most are normal for its category.
How to Install
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-tomaslucasutn-godot-mcp-bridge": {
"args": [
"-y",
"godot-mcp-bridge"
],
"command": "npx"
}
}
}Reviews
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