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Godot Mcp Bridge MCP Server

Developer ToolsModerate6.3MCP RegistryLocal
Free

Server data from the Official MCP Registry

MCP server for Godot game engine integration — control the Godot editor with AI

About

MCP server for Godot game engine integration — control the Godot editor with AI

Security Report

6.3
Moderate6.3Moderate Risk

This MCP server for Godot has well-structured code with appropriate security controls for its developer-tool purpose. It implements proper path sandboxing, validates inputs, and operates within expected permissions (network_http, env_vars, file_read/write) common to the category. A few minor code quality issues exist but do not represent security vulnerabilities. Supply chain analysis found 2 known vulnerabilities in dependencies (0 critical, 1 high severity). Package verification found 1 issue.

3 files analyzed · 7 issues found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

HTTP Network Access

Connects to external APIs or services over the internet.

env_vars

Check that this permission is expected for this type of plugin.

File System Read

Reads files on your machine. Normal for tools that analyze or process local data.

File System Write

Writes or modifies files on your machine. Check that this is expected for the tool.

process_spawn

Check that this permission is expected for this type of plugin.

system_info

Check that this permission is expected for this type of plugin.

How to Install

Add this to your MCP configuration file:

{
  "mcpServers": {
    "io-github-tomaslucasutn-godot-mcp-bridge": {
      "args": [
        "-y",
        "godot-mcp-bridge"
      ],
      "command": "npx"
    }
  }
}

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