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Query speedrun.com games, leaderboards, records, players, and personal bests. No API key needed.
Query speedrun.com games, leaderboards, records, players, and personal bests. No API key needed.
Valid MCP server (1 strong, 4 medium validity signals). 3 known CVEs in dependencies (0 critical, 3 high severity) Package registry verified. Imported from the Official MCP Registry.
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Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-williamcodes-speedrun-mcp": {
"args": [
"speedrun-mcp"
],
"command": "uvx"
}
}
}From the project's GitHub README.
A Model Context Protocol server for speedrun.com. It lets an AI assistant query games, categories, leaderboards, world records, players and their personal bests — e.g. "What's the current Super Mario 64 16-star world record, and who holds it?"
Built on speedrun.com's official REST API. The read endpoints need no account or API key. Add a key (see Authenticated features) to unlock identity reads and, optionally, run submission and moderation. Results are shaped into compact, model-friendly JSON (player ids resolved to names, durations formatted, subcategory variables labeled).
| Tool | What it does |
|---|---|
search_games | Fuzzy-search games by name → ids & abbreviations |
get_game | A game's details plus its categories (and optionally levels) |
list_categories | A game's categories (Any%, 120 Star, …) with rules |
list_variables | Subcategory/filter variables and their value ids |
list_platforms / list_regions | Platform / region ids for the platform/region leaderboard filters |
get_leaderboard | A ranked leaderboard (top N; filter by variable / platform / region / timing) |
get_world_record | The current #1 run for a game/category, plus any runs tied for first |
search_users | Find players by username (partial, fuzzy match) |
get_user_personal_bests | A player's PBs across all games |
get_run | Details of a single run |
list_unverified_runs | A game's runs awaiting verification (the moderation queue) |
whoami | The profile that owns your API key (only shown when a key is set) |
list_notifications | Your speedrun.com notifications (only shown when a key is set) |
A typical flow: search_games → list_categories (and list_variables for
subcategories) → get_leaderboard / get_world_record. Use list_platforms /
list_regions when you need an id for the platform / region filters.
With write tools enabled (see below), submit_run, verify_run, reject_run,
set_run_players and delete_run are also available.
Requires Python 3.10+.
# from PyPI (once published)
pipx install speedrun-mcp # or: uv tool install speedrun-mcp
# from source
git clone https://github.com/williamcodes/speedrun-mcp
cd speedrun-mcp
pip install -e .
The server speaks MCP over stdio:
speedrun-mcp # console script
python -m speedrun_mcp # equivalent
Add to your MCP client config (e.g. claude_desktop_config.json):
{
"mcpServers": {
"speedrun": {
"command": "speedrun-mcp"
}
}
}
If you installed from source into a virtualenv, point command at that
interpreter, e.g. "command": "/path/to/.venv/bin/speedrun-mcp".
For Claude Code:
claude mcp add speedrun -- speedrun-mcp
# with authenticated features (optional):
claude mcp add speedrun \
-e SPEEDRUN_API_KEY=your-key-here \
-e SPEEDRUN_ENABLE_WRITES=1 \
-- speedrun-mcp
An API key is entirely optional. With no key, the server exposes only the public read tools (leaderboards, games, players, the moderation queue) and works exactly as described above — no account required. Adding your key unlocks more:
| Set this env var | Effect |
|---|---|
SPEEDRUN_API_KEY | Puts the server in read-only authenticated mode. Adds the identity reads — whoami (the profile your key belongs to) and list_notifications. The write tools (submit_run, verify_run, reject_run, set_run_players, delete_run) also become visible, but stay disabled — calling one returns a message telling you to enable writes. Until a key is set, none of these are advertised at all. |
SPEEDRUN_ENABLE_WRITES=1 | Switches to read-write mode: arms the write tools so they actually submit/moderate. Requires SPEEDRUN_API_KEY (moderation also needs a moderator key). Off by default — submitting and rejecting/deleting are real, permanent actions on real leaderboards, so opt in deliberately. |
Read-only is the default. Just adding a key never changes anything on speedrun.com — you get identity reads, and everything keeps working perfectly. If a write tool is invoked while writes are off, it doesn't silently fail; it returns:
This server is in read-only mode, so this write action is disabled. To allow run submission and moderation, set the environment variable SPEEDRUN_ENABLE_WRITES=1 (alongside SPEEDRUN_API_KEY) and restart the server.
So the way to switch to read-write mode is always discoverable from the error itself.
Treat the key like a password — anyone who has it can act as you on speedrun.com. If it ever leaks, regenerate it from that same page.
Add the key to your MCP client config under env. It is read only from the
environment — never passed as a tool argument — so it can't leak into the
model's context or transcripts. Add SPEEDRUN_ENABLE_WRITES=1 only when you want
writes to actually run; with the key alone you stay safely read-only.
{
"mcpServers": {
"speedrun": {
"command": "speedrun-mcp",
"env": {
"SPEEDRUN_API_KEY": "your-key-here",
"SPEEDRUN_ENABLE_WRITES": "1"
}
}
}
}
Or with Claude Code:
claude mcp add speedrun -e SPEEDRUN_API_KEY=your-key-here -- speedrun-mcp
# add -e SPEEDRUN_ENABLE_WRITES=1 as well if you want the write tools
Keep the key out of version control — put it in your client config or a local,
git-ignored .env, never in a committed file. All tools carry MCP read-only /
destructive hints so clients can flag the write and moderation actions.
SPEEDRUN_API_KEY and SPEEDRUN_ENABLE_WRITES (see above).o1y9wo6q) or an
abbreviation (sm64). For precise subcategory leaderboards (e.g. 16 Star),
discover the variable/value ids with list_variables and pass
variables={variable_id: value_id}.level to a full-game category
returns "The selected category is for full-game runs, but a level was selected."timing
(realtime / realtime_noloads / ingame), the reported time /
time_seconds match that ranking, not the game's default timing.get_leaderboard returns returned_runs (the number of runs returned,
bounded by top and ties — not the full board size) and a runs list with
resolved player names, formatted times, and labeled subcategories.get_world_record returns world_record (the place-1 run, or null if
the board is empty) plus tied (a list of any other runs sharing first place).get_user_personal_bests returns returned (how many came back, capped by
limit) and total_available (the player's true PB count), plus the
personal_bests list with game/category names and resolved players.pip install -e ".[dev]"
pytest -m "not network" # unit tests (offline)
pytest # include live-API tests
ruff check .
MIT
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