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Helldivers2 MCP Server

by Xerno42
Developer ToolsLow Risk10.0MCP RegistryLocalRemote
Free

Server data from the Official MCP Registry

MCP server exposing live Helldivers 2 galactic war data.

About

MCP server exposing live Helldivers 2 galactic war data.

Remote endpoints: streamable-http: https://mcp.avengersofsuperearth.com/mcp

Security Report

10.0
Low Risk10.0Low Risk

Valid MCP server (4 strong, 3 medium validity signals). No known CVEs in dependencies. Package registry verified. Imported from the Official MCP Registry.

7 tools verified · Open access · 1 issue found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

file_system

Check that this permission is expected for this type of plugin.

env_vars

Check that this permission is expected for this type of plugin.

HTTP Network Access

Connects to external APIs or services over the internet.

How to Install & Connect

Available as Local & Remote

This plugin can run on your machine or connect to a hosted endpoint. during install.

Documentation

View on GitHub

From the project's GitHub README.

helldivers2-mcp

A stateless Model Context Protocol (MCP) server that exposes live Helldivers 2 galactic war data to LLMs.

Data is sourced from the community API at api.helldivers2.dev.


Tools

ToolDescription
get_war_statusGalaxy-wide war statistics (kills by faction, missions won/lost, accuracy, deaths, impact multiplier) and active planets with owner, player count, active events, attack vectors, and region health
get_assignmentsActive Major Orders with title, briefing, decoded task list (faction, difficulty, target planet), current progress numbers, reward type and amount, and time until expiry
get_all_planetsFull planet list with IDs, names, and sectors
get_planet_detailsDetailed per-planet info: biome, hazards, initial/current owner, health, waypoints, active events, full combat statistics, attacking planets, and regions (up to 5 planets per call)
get_dispatchesIn-game dispatch feed — High Command broadcasts with published date (relative time) and message text; optional limit parameter (default 20, max 50)
get_steam_newsSteam news for Helldivers 2 with title, URL, publish date (relative time), and full article content; optional limit parameter (default 10, max 30)
get_space_station_detailsDSS details: current host planet (full planet info), time until next election, and active tactical actions with name, description, status, planet effects, and resource costs

Quickstart

Prerequisites

  • Node.js 22+ or Docker
  • A contact email for the X-Super-Contact header (required by the upstream API)

Local dev

cp .env.example .env   # set X_SUPER_CONTACT=your@email.com
npm install
npm run dev               # hot-reload via tsx watch on :3000

Production build

npm run build   # tsc → dist/
npm run start

Docker

Image is available on Docker Hub.

docker pull xerno42/helldivers2-mcp # pull from Docker Hub
# or
docker build -t helldivers2-mcp . # build locally

#then run with:
docker run -p 3000:3000 -e X_SUPER_CONTACT=your@email.com helldivers2-mcp

Configuration

All configuration is via environment variables.

VariableDefaultDescription
X_SUPER_CONTACT(required)Forwarded as X-Super-Contact to the upstream API per their usage guidelines
PORT3000HTTP port to listen on
BIND_HOST127.0.0.1Interface to bind (0.0.0.0 for Docker/containers)
MCP_ALLOWED_ORIGINS(unset)Comma-separated list of allowed browser Origin headers. Unset means browser-originated requests are blocked; server-to-server calls (no Origin header) are always allowed
MCP_RATE_LIMIT_PER_MIN60Sustained request rate limit (requests per minute)
MCP_RATE_LIMIT_BURST= MCP_RATE_LIMIT_PER_MINBurst capacity for the token-bucket rate limiter

Endpoints

MethodPathDescription
POST/mcpMCP Streamable HTTP transport endpoint
GET/healthLiveness check — returns { "ok": true }

The server uses the stateless Streamable HTTP transport. Each POST /mcp request creates a fresh McpServer + transport pair, handles the request, then tears them down. There is no session state.


Usage in Code

Call the MCP server directly over HTTP using the Streamable HTTP transport. Each request is a JSON-RPC tools/call message sent to POST /mcp.

JavaScript / TypeScript

Using the official MCP TypeScript SDK:

import { Client } from "@modelcontextprotocol/sdk/client/index.js";
import { StreamableHTTPClientTransport } from "@modelcontextprotocol/sdk/client/streamableHttp.js";

const client = new Client({ name: "my-app", version: "1.0.0" });

const transport = new StreamableHTTPClientTransport(
  new URL("https://mcp.avengersofsuperearth.com/mcp")
);

await client.connect(transport);

// List available tools
const { tools } = await client.listTools();
console.log(tools.map((t) => t.name));

// Get current war status
const warStatus = await client.callTool({
  name: "get_war_status",
  arguments: {},
});
console.log(warStatus.content[0].text);

// Get details for specific planets by index (up to 5)
const planets = await client.callTool({
  name: "get_planet_details",
  arguments: { planetindices: [57, 153] },
});
console.log(planets.content[0].text);

await client.close();

Without the SDK — raw JSON-RPC over fetch:

async function callTool(name: string, args: Record<string, unknown> = {}) {
  const res = await fetch("https://mcp.avengersofsuperearth.com/mcp", {
    method: "POST",
    headers: {
      "Content-Type": "application/json",
      "Accept": "application/json, text/event-stream",
    },
    body: JSON.stringify({
      jsonrpc: "2.0",
      id: 1,
      method: "tools/call",
      params: { name, arguments: args },
    }),
  });
  const text = await res.text();
  // The response is an SSE frame ("event: message\ndata: {json}\n\n");
  // concatenate its data line(s) to recover the JSON-RPC payload.
  const json = text
    .split("\n")
    .filter((line) => line.startsWith("data:"))
    .map((line) => line.slice(5).trim())
    .join("");
  const data = JSON.parse(json);
  return data.result.content[0].text;
}

const status = await callTool("get_war_status");
const assignments = await callTool("get_assignments");
const dispatches = await callTool("get_dispatches", { limit: 5 });
const planets = await callTool("get_planet_details", { planetindices: [57, 153] });

Python

Using the official MCP Python SDK:

import asyncio
from mcp import ClientSession
from mcp.client.streamable_http import streamablehttp_client

async def main():
    async with streamablehttp_client("https://mcp.avengersofsuperearth.com/mcp") as (read, write, _):
        async with ClientSession(read, write) as session:
            await session.initialize()

            # List available tools
            tools = await session.list_tools()
            print([t.name for t in tools.tools])

            # Get current war status
            result = await session.call_tool("get_war_status", {})
            print(result.content[0].text)

            # Get details for specific planets by index (up to 5)
            result = await session.call_tool(
                "get_planet_details",
                {"planetindices": [57, 153]},
            )
            print(result.content[0].text)

asyncio.run(main())

Without the SDK — raw JSON-RPC over httpx:

import httpx

MCP_URL = "https://mcp.avengersofsuperearth.com/mcp"

def call_tool(name: str, arguments: dict = {}) -> str:
    payload = {
        "jsonrpc": "2.0",
        "id": 1,
        "method": "tools/call",
        "params": {"name": name, "arguments": arguments},
    }
    headers = {
        "Content-Type": "application/json",
        "Accept": "application/json, text/event-stream",
    }
    response = httpx.post(MCP_URL, json=payload, headers=headers)
    response.raise_for_status()
    import json
    # The response is an SSE frame ("event: message\ndata: {json}\n\n");
    # concatenate its data line(s) to recover the JSON-RPC payload.
    text = "".join(
        line[5:].strip()
        for line in response.text.splitlines()
        if line.startswith("data:")
    )
    return json.loads(text)["result"]["content"][0]["text"]

status = call_tool("get_war_status")
assignments = call_tool("get_assignments")
planets = call_tool("get_planet_details", {"planetindices": [57, 153]})

Connecting to Claude Desktop

Hosted server (easiest)

A public instance is available at https://mcp.avengersofsuperearth.com/mcp. No setup required — just add it to your claude_desktop_config.json:

{
  "mcpServers": {
    "helldivers2": {
      "url": "https://mcp.avengersofsuperearth.com/mcp"
    }
  }
}

Self-hosted (local binary)

{
  "mcpServers": {
    "helldivers2": {
      "command": "node",
      "args": ["/path/to/helldivers2-mcp/dist/index.js"],
      "env": {
        "X_SUPER_CONTACT": "your@email.com"
      }
    }
  }
}

Self-hosted (HTTP server)

{
  "mcpServers": {
    "helldivers2": {
      "url": "http://localhost:3000/mcp"
    }
  }
}

Development

npm run test              # Jest (ESM mode)
npm run test:watch
npm run test:coverage
npm run lint              # ESLint

Run a single test file:

npm run test src/__tests__/tools.war.test.ts

Adding a tool

  1. Create src/tools/your-tool.ts and export a Tool object with .definition and .handler.
  2. Import it and add it to the TOOLS array in src/index.ts.
  3. Return textResponse(...) on success or errorResponse(...) on failure — never throw from a handler.
  4. All upstream calls must go through hd2Fetch (in-memory 2-minute cache + rate-limit-aware queue).

License

MIT

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Links

Source Codenpm PackageRemote Endpoint

Details

Published May 21, 2026
Version 1.0.1
0 installs
Local & Remote Plugin

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