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Fivem MCP Server

Developer ToolsUse Caution3.8MCP RegistryLocal
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Server data from the Official MCP Registry

Build, run and live-test FiveM servers with AI agents: RCON, DevCon, window control, mcpb bridge.

About

Build, run and live-test FiveM servers with AI agents: RCON, DevCon, window control, mcpb bridge.

Security Report

3.8
Use Caution3.8High Risk

The fivem-mcp server is a specialized developer tool for testing FiveM game servers with reasonable architecture and explicit security documentation. However, it has moderate security concerns: unauthenticated local devcon access, credential handling via environment variables, and significant Windows-specific privileges (window control, input injection, screenshot capture). The server appropriately documents these risks in its README and requires explicit RCON password configuration. Permissions are appropriate for its purpose as a game testing automation tool, but the broad capabilities warrant careful deployment consideration. Supply chain analysis found 5 known vulnerabilities in dependencies (2 critical, 3 high severity). Package verification found 1 issue.

4 files analyzed · 15 issues found

Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.

Permissions Required

This plugin requests these system permissions. Most are normal for its category.

env_vars

Check that this permission is expected for this type of plugin.

HTTP Network Access

Connects to external APIs or services over the internet.

File System Read

Reads files on your machine. Normal for tools that analyze or process local data.

File System Write

Writes or modifies files on your machine. Check that this is expected for the tool.

process_spawn

Check that this permission is expected for this type of plugin.

system_info

Check that this permission is expected for this type of plugin.

Shell Command Execution

Runs commands on your machine. Be cautious — only use if you trust this plugin.

What You'll Need

Set these up before or after installing:

Machine running the FiveM client (DevCon host). Default 127.0.0.1Optional

Environment variable: FIVEM_HOST

FXServer game host:port for RCON/getinfo. Default <FIVEM_HOST>:30120Optional

Environment variable: FIVEM_RCON_ADDRESS

Matches rcon_password in server.cfg; required for server_command and the bridgeRequired

Environment variable: FIVEM_RCON_PASSWORD

Path to FXServer's redirected stdout (server.log); enables server-side console reads and bridge client resultsOptional

Environment variable: FIVEM_SERVER_LOG

Matches mcpb_token on the server when the bridge resource is configured with oneRequired

Environment variable: FIVEM_MCPB_TOKEN

How to Install

Add this to your MCP configuration file:

{
  "mcpServers": {
    "io-github-ziyacivan-fivem-mcp": {
      "env": {
        "FIVEM_HOST": "your-fivem-host-here",
        "FIVEM_MCPB_TOKEN": "your-fivem-mcpb-token-here",
        "FIVEM_SERVER_LOG": "your-fivem-server-log-here",
        "FIVEM_RCON_ADDRESS": "your-fivem-rcon-address-here",
        "FIVEM_RCON_PASSWORD": "your-fivem-rcon-password-here"
      },
      "args": [
        "-y",
        "fivem-mcp-server"
      ],
      "command": "npx"
    }
  }
}

Documentation

View on GitHub

From the project's GitHub README.

fivem-mcp

npm version license: MIT CI

An MCP (Model Context Protocol) server that lets AI agents — Claude, Qwen, or anything that speaks MCP — build, run and live-test FiveM servers from the same machine.

It is the missing test layer for the "did it actually work in-game?" question: the agent can run real console commands, watch both the server log and the live F8 console of a running FiveM client, wait for specific output, and react — without you touching the keyboard.

agent (Claude / Qwen / …)
   │  MCP over stdio
   ▼
fivem-mcp-server ──► UDP RCON / getinfo ──► FXServer (game port, e.g. 30120)
                   ──► TCP devcon (29200/29300) ──► FiveM Legacy client F8 console
                   ──► tail ─────────────────────► FXServer's redirected stdout log

Status

v0.4 drives the whole loop: server console (RCON), client F8 console (devcon), the game window (launch, focus, screenshot, keyboard/mouse) and an in-game bridge (mcpb) for natives, exports and NUI callbacks — plus ready-made test prompts. All of it live-verified against a real FXServer + FiveM Legacy client (see docs/plan.md and scripts/live-*.mjs).

Where it is published

ChannelAddress
npmfivem-mcp-servernpx -y fivem-mcp-server
MCP Registryio.github.ziyacivan/fivem-mcp (registry.modelcontextprotocol.io)
Source releasesGitHub Releases, tagged vX.Y.Z

The repository's GitHub Packages sidebar is deliberately empty: the artifact lives on npmjs.com, not GitHub Packages — the latter would force a scoped @ziyacivan/ package name and a second registry for no benefit.

Requirements

  • Node 22+ (Windows, macOS or Linux for the server side; the client devcon works wherever the FiveM client runs — this tool must run on that machine for the client_* tools since devcon binds to localhost by default).
  • A running FXServer you administer (rcon_password set for server_command).
  • The Legacy FiveM client for the client-console tools (Enhanced removed the client devcon ports; see docs/protocol.md).
  • The keyboard/mouse/screenshot tools are Windows-only and run on the machine with the game. On other platforms every tool except those is served normally.

Install

Published on npm — no clone needed. Add it to Claude Code in one line:

claude mcp add fivem -s user \
  -e FIVEM_RCON_PASSWORD=your-rcon-password \
  -e FIVEM_SERVER_LOG=C:\FXServer\my-data\server.log \
  -- npx -y fivem-mcp-server

(-s user = available in every project; drop it for a per-project entry. Verify with claude mcp get fivem — status should read ✓ Connected. Remove with claude mcp remove fivem -s user.)

For a shared project config, put .mcp.json in the repo root and commit it — Claude Code asks to approve it on first open, and env values can be interpolated from your local .env-less shell via ${VAR} expansion:

{
  "mcpServers": {
    "fivem": {
      "command": "npx",
      "args": ["-y", "fivem-mcp-server"],
      "env": {
        "FIVEM_RCON_PASSWORD": "${FIVEM_RCON_PASSWORD}",
        "FIVEM_SERVER_LOG": "${FIVEM_SERVER_LOG}"
      }
    }
  }
}

For Claude Desktop (or any client with JSON config), add to claude_desktop_config.json:

{
  "mcpServers": {
    "fivem": {
      "command": "npx",
      "args": ["-y", "fivem-mcp-server"],
      "env": { "FIVEM_RCON_PASSWORD": "your-rcon-password" }
    }
  }
}

The server is also listed in the MCP Registry as io.github.ziyacivan/fivem-mcp. Building from source (development):

git clone https://github.com/ziyacivan/fivem-mcp
cd fivem-mcp && pnpm install && pnpm build
claude mcp add fivem -- node ./dist/index.js        # points at your working copy

Configuration (environment)

VariableDefaultMeaning
FIVEM_HOST127.0.0.1Machine running the FiveM client (devcon host)
FIVEM_CLIENT_DEVCON_PORT29200 then 29300Override the client devcon port
FIVEM_RCON_ADDRESSFIVEM_HOST:30120FXServer game port (UDP RCON + getinfo)
FIVEM_RCON_PASSWORDMatches rcon_password in server.cfg; needed by server_command
FIVEM_SERVER_LOGPath to FXServer's redirected stdout; enables server-side read_console / wait_for_console and the bridge's client results
FIVEM_MCPB_TOKENMatches mcpb_token on the server; sent with every bridge request
FIVEM_CONSOLE_CAPACITY5000Client console lines kept in the ring buffer
FIVEM_QUIET_MS400Consider command output done after this quiet period
FIVEM_COMMAND_TIMEOUT_MS5000Default max wait for client_command output

Tools

ToolWhat it does
statusConnection state: RCON, log file, client devcon. Call first.
server_infogetinfo over UDP — hostname, players, max clients, protocol, game build. No credentials needed.
server_commandAny server console command over UDP RCON; returns the captured output.
client_commandTypes into the F8 console of a running Legacy client over devcon (nothing steals focus). This is the local console command layer — connect, quit, tooling; RegisterCommand chat commands are a different system (use server_command, which runs with console privileges, or the planned input/bridge tools). Returns the console lines it printed.
read_consoleRecent lines: client = live devcon stream (with afterSeq paging), server = tail of FIVEM_SERVER_LOG. Filter by channel/contains/pattern.
wait_for_consoleBlock until a line matching a regex appears — your assertion primitive.
list_commandsEvery command the client console knows (devcon handshake).
launchStart FiveM, optionally straight into host:port (default: the configured server).
quit_gameGraceful quit over devcon; force kills the FiveM process tree.
window_statusGame window existence, title, pid, rect, foreground state.
focus_window / restore_focusBring the game forward / give focus back to your window. Input tools focus automatically.
screenshotPNG of the game window (PrintWindow with screen-BitBlt fallback), downscaled for vision models.
press_key / hold_key / release_keyReal scan-code input — GTA's DirectInput ignores VK-only injection. Held keys are released if the process dies.
type_textLiteral Unicode events — the channel the F8 console and chat NUI read.
mouse_move / click / scrollRelative moves drive the camera; absolute coordinates position the cursor for NUI.
waitPause between actions (loading screens, walk cycles).
read_client_logThe newest CitizenFX_log_*.log from the FiveM install.
bridgeInvoke the mcpb bridge resource: player list, any resource export, event triggering (server half) and client natives, teleport, freeze, SendNUIMessage, NUI callback calls (client half).

Prompts

Two workflows are shipped as MCP prompts, distilled from the live-verified loops:

  • test_resource(resource, expectations?) — clean restart → console error scan → client-half scan → in-game scenario (keys, screenshot, bridge state) → evidence-backed PASS/FAIL report where anything unverifiable is said so out loud.
  • smoke_check — one fast sweep: connections, which server, error tails on both sides, window + screenshot, persisted client log. OK/WARN/DOWN per line.

The bridge resource (bridge/)

Client-side testing (natives, NUI callbacks, position) is outside what devcon and RCON can reach — the small companion resource closes that gap and ships in this repo.

# on the dev server
cp -r bridge/ <server-data>/resources/mcpb     # or a junction
# server.cfg:
#   ensure mcpb
#   setr mcpb_enabled true
#   setr mcpb_token <a-random-token>

and point this server at it with FIVEM_MCPB_TOKEN. Then:

bridge { target: "client", src: 1, op: "position" }
bridge { target: "server", op: "call_export", args: "{\"resource\":\"myres\",\"method\":\"money\",\"args\":[1]}" }

Dev servers only. mcpb_enabled defaults to false and the token is checked when set, but call_native is exactly as safe as the console it runs behind — keep RCON and this bridge off anything you care about. The full wire contract: docs/protocol.md §4.

Typical loop (what an agent does)

  1. server_command: "ensure my-resource"
  2. wait_for_console: target=server, pattern="Started resource my-resource|Error"
  3. client_command: "connect localhost:30120" drives the join itself, then read_console: target=client catches client-side console output that never reaches the server log.

Security notes — read before exposing anything

  • The client devcon socket has no authentication. Anyone who can reach it can run local console commands in that game client (connect, quit, ...). FiveM binds it to 127.0.0.1 unless the client is started with -devcon (then 0.0.0.0); this tool assumes the loopback default and never needs more. Do not tunnel it.
  • RCON is the server's admin root. Keep rcon_password strong; FIVEM_RCON_PASSWORD lives in your MCP config — protect that file the same way.
  • FXServer itself has no server-side devcon socket on current builds (verified 2026-09-02), which is why the server half is RCON + log tail.
  • Treat server_command as giving the agent root on your box the moment it can exec anything; run it only against development servers.

Development

pnpm test        # vitest — 102 tests: fake devcon/rcon servers, byte-level SendInput/PNG checks, bridge contract
pnpm typecheck
pnpm check       # biome
pnpm build       # -> dist/
pnpm ci          # all of the above

Releasing: bump package.json (and server.json) version, tag vX.Y.Z, npm publish (prepublishOnly runs the full gate), then mcp-publisher publish for the MCP Registry — server.json + the mcpName field in package.json are the registry's ownership markers.

The wire protocol (DevCon frames, RCON/getinfo OOB datagrams, the Cfx string hash) is documented byte-by-byte in docs/protocol.md, derived from the open-source CitizenFX server, citizenfx/fivem@03dcc562. Live-verified: RCON reply format, getinfo response and the >8-byte challenge drop were confirmed against a real FXServer on 2026-09-02.

License

MIT. The FiveM/CitizenFX name is a trademark of Cfx.re; this project is not affiliated with or endorsed by Cfx.re.

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