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Inspect, drive and debug a running Ren'Py game: state, screenshots, guarded clicks, saves, builds.
Inspect, drive and debug a running Ren'Py game: state, screenshots, guarded clicks, saves, builds.
RenForge is a legitimate MCP server for Ren'Py visual-novel development with reasonable security posture. The codebase uses standard dependencies, has proper entry points, and is appropriately scoped to its purpose. Minor code quality concerns around error handling and input validation exist, but no critical vulnerabilities or malicious patterns were detected. Supply chain analysis found 19 known vulnerabilities in dependencies (1 critical, 12 high severity). Package verification found 1 issue.
4 files analyzed · 23 issues found
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Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-alex-jordan547-renforge": {
"args": [
"-y",
"renforge-v2-dashboard"
],
"command": "npx"
}
}
}From the project's GitHub README.
RenForge is an MCP (Model Context Protocol) server, CLI, and web dashboard for working with Ren'Py visual-novel projects.
It lets an AI agent — or a human via the dashboard — inspect a project, launch and drive a running game, read/write game state, capture screenshots, generate translations, find orphaned assets, run builds, and search Ren'Py's docs.
Status: alpha, actively developed. The core surfaces (MCP tools, in-game bridge, CLI, dashboard) are functional; APIs may still change.
Requires Python 3.11+ and uv — nothing else. You don't even need Ren'Py installed: RenForge reuses an SDK it finds on your machine, or downloads one automatically on first launch.
uvx --from "renforge[ui]@latest" renforge ui
Then choose your game in the dashboard's project picker — no path to type. (Or
skip the picker with --project /path/to/your/game.)
uvx needs no install at all. For a persistent renforge command on your
PATH, use pipx:
# Full install — MCP + CLI + web dashboard
pipx install "renforge[ui]"
renforge ui
# Slim install — MCP server + CLI only (no dashboard deps)
pipx install renforge
renforge serve
[ui] pulls in the optional dashboard stack (Starlette, uvicorn, watchfiles).
Skip it if you only need the MCP server or CLI.
On managed systems (Debian/Ubuntu), plain pip install is blocked by
PEP 668 — use uvx or pipx instead.
| Installed with | How to update |
|---|---|
uvx … @latest | Nothing to do — @latest fetches the newest release on each start |
| pipx (full or slim) | pipx upgrade renforge |
| pip / venv | pip install -U "renforge[ui]" (or renforge for slim) |
What's new: CHANGELOG.md · GitHub releases.
The server command is the same for every client:
uvx renforge@latest serve
Every RenForge tool takes a project_path argument, so the agent passes your
game's path on each call — copy the configs below as-is, no path substitution.
Claude Code
claude mcp add renforge -- uvx renforge@latest serve
Codex CLI
codex mcp add renforge -- uvx renforge@latest serve
Claude Desktop, Cursor, Windsurf, Cline, Gemini CLI — same mcpServers
JSON shape in each client's config file:
{
"mcpServers": {
"renforge": {
"command": "uvx",
"args": ["renforge@latest", "serve"]
}
}
}
| Client | Config file |
|---|---|
| Claude Desktop | claude_desktop_config.json |
| Cursor | .cursor/mcp.json |
| Windsurf | ~/.codeium/windsurf/mcp_config.json |
| Cline | cline_mcp_settings.json |
| Gemini CLI | ~/.gemini/settings.json |
VS Code (Copilot), Zed, Windows PATH issues, and the pipx variant are covered in the MCP guide.
Verify it works — ask the agent:
Inspect my Ren'Py project at /path/to/game
The agent should call renforge_inspect_project with that path and return a
JSON summary of the project (labels, scripts, assets, and related metadata).
game/tl/<lang>/ files,
export dialogue as text.127.0.0.1:8765).renforge --version
renforge inspect <project> # lightweight project summary (JSON)
renforge serve [--project .] # start the MCP server (stdio transport)
renforge ui [--project <project>] [--port 8765] # start the web dashboard
examples/demo_game/ — small sample Ren'Py project to try everything on.MIT
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