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MCP server for Godot Engine 4.x with 17 tools for scenes, scripts, and shaders.
MCP server for Godot Engine 4.x with 17 tools for scenes, scripts, and shaders.
Valid MCP server (5 strong, 1 medium validity signals). No known CVEs in dependencies. Package registry verified. Imported from the Official MCP Registry. Trust signals: trusted author (8/8 approved).
18 tools verified · Open access · 1 issue found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Set these up before or after installing:
Environment variable: GODOT_PROJECT_PATH
Environment variable: GODOT_PATH
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-n24q02m-better-godot-mcp": {
"env": {
"GODOT_PATH": "your-godot-path-here",
"GODOT_PROJECT_PATH": "your-godot-project-path-here"
},
"args": [
"-y",
"@n24q02m/better-godot-mcp"
],
"command": "npx"
}
}
}From the project's GitHub README.
mcp-name: io.github.n24q02m/better-godot-mcp
Composite MCP server for Godot Engine -- 17 mega-tools for AI-assisted game development
.tscn files directly without Godot runninghelp toolWith AI Agent -- copy and send this to your AI agent:
Please set up @n24q02m/better-godot-mcp for me. Follow this guide: https://raw.githubusercontent.com/n24q02m/better-godot-mcp/main/docs/setup-with-agent.md
Manual Setup -- follow docs/setup-manual.md
| Tool | Actions | Description |
|---|---|---|
project | info, version, run, stop, settings_get, settings_set, export | Project metadata, run/stop, and settings |
scenes | create, list, info, delete, duplicate, set_main | Scene file management |
nodes | add, remove, rename, list, set_property, get_property | Scene tree node manipulation |
scripts | create, read, write, attach, list, delete | GDScript file CRUD |
editor | launch, status | Launch Godot editor and check status |
config | status, set, detect_godot, check | Server configuration and environment detection |
resources | list, info, delete, import_config | Resource file management |
input_map | list, add_action, remove_action, add_event | Input action and event mapping |
signals | list, connect, disconnect | Signal connections |
animation | create_player, add_animation, add_track, add_keyframe, list | Animation players and tracks |
tilemap | create_tileset, add_source, set_tile, paint, list | TileMap and TileSet management |
shader | create, read, write, get_params, list | Shader file CRUD with Godot 4 syntax |
physics | layers, collision_setup, body_config, set_layer_name | Collision layers and physics bodies |
audio | list_buses, add_bus, add_effect, create_stream | Audio bus and effect management |
navigation | create_region, add_agent, add_obstacle | Navigation regions, agents, and obstacles |
ui | create_control, set_theme, layout, list_controls | UI control creation and theming |
help | - | Get full documentation for any tool |
Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override defaults.
| Variable | Required | Default | Description |
|---|---|---|---|
GODOT_PROJECT_PATH | No | - | Default project path (tools also accept project_path param) |
GODOT_PATH | No | Auto-detected | Path to Godot binary |
.tscn) are parsed/modified via text manipulation, not Godot's internal APIrun/stop/export actions require Godot binary to be installedgit clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev
MIT -- See LICENSE.
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