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Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
Valid MCP server (4 strong, 1 medium validity signals). No known CVEs in dependencies. Package registry verified. Imported from the Official MCP Registry. Trust signals: trusted author (12/13 approved).
5 files analyzed · 1 issue found
Security scores are indicators to help you make informed decisions, not guarantees. Always review permissions before connecting any MCP server.
This plugin requests these system permissions. Most are normal for its category.
Set these up before or after installing:
Environment variable: GODOT_PROJECT_PATH
Environment variable: GODOT_PATH
Add this to your MCP configuration file:
{
"mcpServers": {
"io-github-n24q02m-better-godot-mcp": {
"env": {
"GODOT_PATH": "your-godot-path-here",
"GODOT_PROJECT_PATH": "your-godot-project-path-here"
},
"args": [
"-y",
"@n24q02m/better-godot-mcp"
],
"command": "npx"
}
}
}From the project's GitHub README.
mcp-name: io.github.n24q02m/better-godot-mcp
Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.
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.tscn files directly without Godot runninghelp toolRuns over stdio by default. No credentials, no account, no relay -- the server reads and writes your local Godot project files directly. Godot 4.x is optional (only run/stop/export and editor actions need the binary).
npx -y @n24q02m/better-godot-mcp@latest
Add to your client's MCP config (Claude Code, Cursor, Windsurf, Codex, mcp.json):
{
"mcpServers": {
"better-godot-mcp": {
"command": "npx",
"args": ["-y", "@n24q02m/better-godot-mcp"],
"env": {
"GODOT_PROJECT_PATH": "/path/to/your/godot/project"
}
}
}
}
GODOT_PROJECT_PATH is optional -- every tool also accepts a project_path argument per call.
docker run -i --rm -v /path/to/your/godot/project:/project n24q02m/better-godot-mcp
The image is published for amd64 and arm64. Mount your project directory so the server can read and write scene, script, and resource files.
better-godot-mcp ships a smithery.yaml so it can be discovered and deployed through Smithery. Smithery launches the server over stdio via npx -y @n24q02m/better-godot-mcp, and no configuration is required to start -- the server has no credentials and reads your local Godot project files directly.
Full setup guide at mcp.n24q02m.com/servers/better-godot-mcp/setup/ -- install steps for Claude Code, Codex, Gemini CLI, Cursor, Windsurf, and mcp.json.
Install with AI agent -- paste this to your AI coding agent:
Install MCP server
better-godot-mcpfollowing the steps at https://raw.githubusercontent.com/n24q02m/claude-plugins/main/plugins/better-godot-mcp/setup-with-agent.md
| Tool | Actions | Description |
|---|---|---|
project | info, version, run, stop, settings_get, settings_set, export | Project metadata, run/stop, and settings |
scenes | create, list, info, delete, duplicate, set_main | Scene file management |
nodes | add, remove, rename, list, set_property, get_property | Scene tree node manipulation |
scripts | create, read, write, attach, list, delete | GDScript file CRUD |
editor | launch, status | Launch Godot editor and check status |
config | status, set, detect_godot, check | Server configuration and environment detection |
resources | list, info, delete, import_config | Resource file management |
input_map | list, add_action, remove_action, add_event | Input action and event mapping |
signals | list, connect, disconnect | Signal connections |
animation | create_player, add_animation, add_track, add_keyframe, list | Animation players and tracks |
tilemap | create_tileset, add_source, set_tile, paint, list | TileMap and TileSet management |
shader | create, read, write, get_params, list | Shader file CRUD with Godot 4 syntax |
physics | layers, collision_setup, body_config, set_layer_name | Collision layers and physics bodies |
audio | list_buses, add_bus, add_effect, create_stream | Audio bus and effect management |
navigation | create_region, add_agent, add_obstacle | Navigation regions, agents, and obstacles |
ui | create_control, set_theme, layout, list_controls | UI control creation and theming |
help | - | Get full documentation for any tool |
How better-godot-mcp stacks up against direct competitors in each pillar:
| Capability | better-godot-mcp | Coding-Solo/godot-mcp | bradypp/godot-mcp | tugcantopaloglu/godot-mcp |
|---|---|---|---|---|
| Scene file management | Yes (scenes: create/list/info/delete/duplicate/set_main) | Yes (create/save) | Yes (create/save) | Yes (create/read/modify) |
| Node tree manipulation | Yes (nodes: add/remove/rename/list/get+set_property) | Partial (add only) | Yes (add/edit/remove) | Yes (add/remove/reparent) |
| GDScript file CRUD | Yes (scripts: create/read/write/attach/list/delete) | No | No | Partial (create from template + runtime eval) |
| Shader file CRUD | Yes (shader: create/read/write/get_params/list) | No | No | Partial (create/read .gdshader) |
| Animation authoring | Yes (animation: player/track/keyframe) | No | No | Yes (player/tween/state machine) |
| TileMap / TileSet | Yes (tilemap: tileset/source/set_tile/paint) | No | No | Yes (TileMapLayer cells) |
| Physics layers / bodies | Yes (physics: layers/collision/body_config) | No | No | Yes (collision/joints/raycast) |
| Audio bus management | Yes (audio: buses/effects/streams) | No | No | Yes (buses/routing/effects) |
| Navigation setup | Yes (navigation: region/agent/obstacle) | No | No | Yes (navigation) |
| UI control authoring | Yes (ui: control/theme/layout) | No | Partial (via add node) | Yes (controls/themes/menus) |
| Input map editing | Yes (input_map: action/event) | No | No | Yes (actions/key bindings) |
| Signal connections | Yes (signals: connect/disconnect/list) | No | No | Yes (connect/emit/await) |
| Launch editor / run project | Yes (editor, project run/stop) | Yes | Yes | Yes |
| Works without running editor | Yes (text-based .tscn parsing) | Yes (headless GDScript bridge) | Yes (headless GDScript bridge) | Partial (CLI headless or live TCP socket) |
| No credentials stored (TC-Local) | Yes | Yes | Yes | Yes |
| stdio + HTTP transports | Yes (stdio default + --http) | No (stdio only) | No (stdio only) | No (stdio only) |
| Docker image (amd64 + arm64) | Yes | No | No | No |
| Token-tiered tool descriptions | Yes (compact + on-demand help) | No | No | No |
The Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override the defaults.
| Variable | Required | Default | Description |
|---|---|---|---|
GODOT_PROJECT_PATH | No | - | Default project path (tools also accept a project_path param) |
GODOT_PATH | No | Auto-detected | Path to the Godot binary |
The server runs over stdio by default. To serve over Streamable HTTP instead, pass --http or set MCP_TRANSPORT=http (TRANSPORT_MODE=http is also accepted). HTTP mode exposes an unauthenticated /mcp endpoint -- there are no credentials to protect, so it is meant for trusted local or self-hosted use.
| Variable | Required | Default | Description |
|---|---|---|---|
MCP_TRANSPORT | No | stdio | Set to http for Streamable HTTP transport |
PORT | No | 0 (auto-assign) | HTTP port (HTTP mode only) |
HOST | No | Server default | HTTP host (HTTP mode only) |
.tscn) are parsed/modified via text manipulation, not Godot's internal APIrun/stop/export actions require Godot binary to be installedThe better-godot-mcp binary runs the MCP server by default (stdio; add --http for Streamable HTTP). It also exposes two diagnostic subcommands for checking your Godot environment before wiring up an MCP client.
| Command | Description |
|---|---|
better-godot-mcp | Start the MCP server (stdio default; --http for Streamable HTTP) |
better-godot-mcp detect | Print the detected Godot binary as JSON (path, version, source); exits non-zero when none is found |
better-godot-mcp doctor | Health-check the Godot binary and the current project (GODOT_PROJECT_PATH, else the working directory) |
# Detect the Godot binary (JSON output)
npx -y @n24q02m/better-godot-mcp detect
{
"found": true,
"path": "/path/to/godot",
"version": {
"major": 4,
"minor": 6,
"patch": 3,
"label": "stable.official",
"raw": "4.6.3.stable.official"
},
"source": "system"
}
# Health-check the Godot binary and project
npx -y @n24q02m/better-godot-mcp doctor
[ok] godot binary: /path/to/godot (source: system)
[ok] godot version: 4.6.3.stable.official
[warn] project: no project.godot found at /path/to/cwd (set GODOT_PROJECT_PATH)
detect exits 1 when no Godot binary is found; doctor exits 1 when the binary is missing (a missing project.godot is only a warning).
git clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev # stdio mode (default)
bun run dev:http # Streamable HTTP mode
This plugin implements TC-Local (no auth required -- no credentials stored). See the trust model reference for full classification.
| Mode | Storage | Encryption | Who can read your data? |
|---|---|---|---|
| stdio (default) | N/A (no credentials) | N/A | N/A |
| HTTP self-host | N/A (no credentials) | N/A | N/A |
MIT -- See LICENSE.
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